Content/Actor: Difference between revisions
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{{Resloc|type=directory|locations=the content root, [[Bootup.pack]], [[TitleBG.pack]], and [[bactorpack]] archives)}} | {{Resloc|type=directory|locations=the content root, [[Bootup.pack]], [[TitleBG.pack]], and [[bactorpack]] archives)}} | ||
The ''Actor'' folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). | The ''Actor'' folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). | ||
Revision as of 17:35, 6 September 2018
This directory is found in the content root, Bootup.pack, TitleBG.pack, and bactorpack archives).
The Actor folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
Files
ActorInfo.product.sbyml
This file is found in the content root, Bootup.pack, TitleBG.pack, and bactorpack archives).
A BYML file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
Folders
Pack
Contains a collection of .sbactorpack archives, each of which contains the data for one actor.