Draft:Content/Event: Difference between revisions
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<onlyinclude> | <onlyinclude> | ||
The '''Event''' directory contains files defining in-game [[Event|events]]. | The '''Event''' directory contains files defining in-game [[Event|events]].</onlyinclude> | ||
</onlyinclude> | |||
{{TOC_limit|limit=2}} | {{TOC_limit|limit=2}} | ||
{{ah}} | |||
Contains [[sbeventpack|event packs]]. | Contains [[sbeventpack|event packs]]. | ||
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An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game. | An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game. | ||
{{ah|TitleBG.pack}} | |||
{{cs|target=ResidentEvent.byml}} | {{cs|target=ResidentEvent.byml}} | ||
{{cs|target=SignalFlowchart.sbeventpack}} | {{cs|target=SignalFlowchart.sbeventpack}} | ||
{{ah|Bootup.pack}} | |||
{{cs|target=EventInfo.product.sbyml}} | {{cs|target=EventInfo.product.sbyml}} | ||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] |
Revision as of 17:55, 4 April 2019
The Event directory contains files defining in-game events.
Content/Event
Contains event packs.
EventInfo.sbyml
An incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game.
TitleBG.pack/Event
ResidentEvent.byml
ResidentEvent.byml is a file that lists all the entry points for event flows found within TitleBG, including DLC and common Demo flows.
SignalFlowchart.sbeventpack
Bootup.pack/Event
EventInfo.product.sbyml
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.