Draft:Content/Event: Difference between revisions

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<onlyinclude>
<onlyinclude>
'''Event''' contains files defining in-game [[Event|events]].
The '''Actor''' directory contains files defining in-game [[Event|events]].
</onlyinclude>
</onlyinclude>
See also [[Content/Pack/TitleBG.pack/Event|TitleBG.pack/Event]] and [[Content/Pack/Bootup.pack/Event|Bootup.pack/Event]].
== Content/Event ==
=== Event packs ===
Contains [[sbeventpack|event packs]].
 
=== EventInfo.sbyml ===
An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game.
 
== [[TitleBG.pack]]/Event ==
{{cs|target=ResidentEvent.byml}}
{{cs|target=SignalFlowchart.sbeventpack}}


== Files ==
== [[Bootup.pack]]/Event ==
{{content section|target=Content/Event/EventInfo.sbyml|text=EventInfo.sbyml}}
{{cs|target=EventInfo.product.sbyml}}
=== Event packs ===
{{RSTB path|rstb_path=Event/100enemy.beventpack|example_filename=100enemy.sbeventpack}}
A collection of [[sbeventpack]] files.
[[Category: Content (BotW)]]

Revision as of 14:33, 2 April 2019

The Actor directory contains files defining in-game events.

Content/Event

Event packs

Contains event packs.

EventInfo.sbyml

An incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game.

TitleBG.pack/Event

ResidentEvent.byml

ResidentEvent.byml is a file that lists all the entry points for event flows found within TitleBG, including DLC and common Demo flows.

SignalFlowchart.sbeventpack

Bootup.pack/Event

EventInfo.product.sbyml

EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.