Draft:Content/Event: Difference between revisions
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''' | The '''Actor''' directory contains files defining in-game [[Event|events]]. | ||
</onlyinclude> | </onlyinclude> | ||
== Content/Event == | |||
=== Event packs === | |||
Contains [[sbeventpack|event packs]]. | |||
=== EventInfo.sbyml === | |||
An incomplete copy of [[EventInfo.product.sbyml]]. Only exists on Wii U, and is unused in the latest versions of the game. | |||
== [[TitleBG.pack]]/Event == | |||
{{cs|target=ResidentEvent.byml}} | |||
{{cs|target=SignalFlowchart.sbeventpack}} | |||
== | == [[Bootup.pack]]/Event == | ||
{{ | {{cs|target=EventInfo.product.sbyml}} | ||
Revision as of 14:33, 2 April 2019
The Actor directory contains files defining in-game events.
Content/Event
Event packs
Contains event packs.
EventInfo.sbyml
An incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game.
TitleBG.pack/Event
ResidentEvent.byml
ResidentEvent.byml is a file that lists all the entry points for event flows found within TitleBG, including DLC and common Demo flows.
SignalFlowchart.sbeventpack
Bootup.pack/Event
EventInfo.product.sbyml
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.