QuestProduct.bquestpack: Difference between revisions
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== Contents == | == Contents == | ||
The root structure is an array; each element is a dictionary that corresponds to a quest. | The root structure is an array; each element is a dictionary that corresponds to a quest. | ||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| Location || str || | |||
|- | |||
| Name || str || Quest name | |||
|- | |||
| NotPostNote || bool || | |||
|- | |||
| Orderer || str || Actor name of the quest giver | |||
|- | |||
| StepDependencyFlags || array || | |||
|- | |||
| Steps || array of steps || Steps | |||
|- | |||
| Type || str || Quest type. Valid values: | |||
* Main: Main quest | |||
* Sub: Side quest | |||
* Mini: Minigame system quest (used for minigame implementations internally; totally hidden from the UI) | |||
|} | |||
Example ("Find_Impa" quest): | Example ("Find_Impa" quest): | ||
<source lang="yaml"> | <source lang="yaml"> | ||
- Location: HopesPlateau | - Location: HopesPlateau | ||
Name: Find_Impa | Name: Find_Impa | ||
NotPostNote: false | NotPostNote: false | ||
Orderer: Dm_Npc_Hyrule_KingSoul | Orderer: Dm_Npc_Hyrule_KingSoul | ||
StepDependencyFlags: [] | StepDependencyFlags: [] | ||
Revision as of 12:24, 7 September 2019
This resource is found in TitleBG.pack.
Its canonical resource path is "Quest/QuestProduct.bquestpack".
QuestProduct is the configuration file for the quest manager.
Contrary to what its file extension would suggest, it is not a SARC archive, but a standard BYML file. Like all other files with "product" in their name, QuestProduct is a machine generated file with many redundant structures which is not meant to be edited directly.
Contents
The root structure is an array; each element is a dictionary that corresponds to a quest.
Key | Type | Description |
---|---|---|
Location | str | |
Name | str | Quest name |
NotPostNote | bool | |
Orderer | str | Actor name of the quest giver |
StepDependencyFlags | array | |
Steps | array of steps | Steps |
Type | str | Quest type. Valid values:
|
Example ("Find_Impa" quest):
- Location: HopesPlateau
Name: Find_Impa
NotPostNote: false
Orderer: Dm_Npc_Hyrule_KingSoul
StepDependencyFlags: []
Steps:
- {AttentionOff: false, MessageName: Desc, Name: Ready, NextFlag: Find_Impa_Activated,
UpdateStep: true}
- Actors:
- <ACTOR_STRUCTURE_1>
- <ACTOR_STRUCTURE_2>
- ...
AttentionOff: false
IndicatorActors: # Yellow quest markers on the map
- HasFar: false
InstanceName: ''
Location: {X: 1772.7099609375, Y: 0.0, Z: 984.3099975585938}
Name: Npc_Kakariko001
OffFlag: ''
MessageName: Finish
Name: Finish
NextFlag: Find_Impa_Finish
UpdateStep: true
- ...
Type: Main
Actor structure
Not to be confused with event flow timelines.
- DefaultTimeline: ...
ConditionalTimelines: ...
DisableClipping: true
DisplayDistanceMode: None
Name: Npc_MiniGame_Crosscountry # Name of the actor
UniqueName: ''
For DefaultTimeline, ConditionalTimelines, DisplayDistanceMode and some other properties, see ActorParam/AISchedule.