ActorTemplate: Difference between revisions
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imported>Leoetlino (merge ActorTemplate and ActorTemplate) |
imported>Leoetlino |
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<onlyinclude> | <onlyinclude> | ||
{{Resloc|type=directory|path=Actor/ActorTemplate.byml|locations=[[Bootup.pack]]/Actor}} | {{Resloc|type=directory|path=Actor/ActorTemplate.byml|locations=[[Bootup.pack]]/Actor}} | ||
'''Actor/ActorTemplate.byml''' configures the game's actor profiles. | '''Actor/ActorTemplate.byml''' configures the game's [[actor]] profiles. | ||
</onlyinclude> | </onlyinclude> | ||
=== Contents === | === Contents === |
Latest revision as of 20:18, 14 October 2019
Configuration
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ActorTemplate.byml".
Actor/ActorTemplate.byml configures the game's actor profiles.
Contents
The root structure is a dictionary. Each entry has the actor profile name as the key and a config dict as the value:
Key | Type | Description |
---|---|---|
attdefpriority | str | Attention default priority [check] (optional in some cases) |
attpriority | array of strings | Attention priorities [check] (optional in some cases) |
class | str | Name of the C++ actor class |
priority | str | Actor priority (when should this actor's jobs run?) Valid values: PlayerBefore, Player, PlayerAfter, AllAfter |
Subsystem
Subsystem | |
---|---|
Official name | Yes |
Description | Utilities for querying data from Actor/ActorTemplate.byml |
Init function |
Switch 1.5.0: 000000710108A0A0 Wii U 1.5.0: ??? |
Debug only | No |
ActorTemplate is also the name of the associated C++ subsystem.