ActorParam/Recipe: Difference between revisions
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'''Recipe''' configures item crafting. (It has nothing to do with [[cooking]] recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought{{check}} and for making elemental arrows, the latter of which is a scrapped idea<ref>See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files</ref>. | '''Recipe''' configures item crafting. (It has nothing to do with [[cooking]] recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought{{check}} and for making elemental arrows, the latter of which is a scrapped idea<ref>See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files</ref>. | ||
</onlyinclude> | </onlyinclude> | ||
== Parameter objects == | == Parameter objects == | ||
=== Header === | === Header === |
Revision as of 11:39, 15 September 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Recipe configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].
Parameter objects
Header
Key | Type | Description |
---|---|---|
TableNum | int | Number of tables |
Table%02d | str64 | Name of the N-th table; usually "Normal0" |
[TableName]
Key | Type | Description |
---|---|---|
ColumnNum | int | Number of columns per item (2) |
ItemName%02d | str64 | Actor name of the N-th required ingredient |
ItemNum%02d | int | Required count for the N-th ingredient |
- ↑ See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files