ActorParam/Recipe: Difference between revisions

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Revision as of 22:03, 14 September 2018


brecipe
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

Recipe configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].


Parameter objects

Header

Key Type Description
TableNum int Number of tables
Table%02d str64 Name of the N-th table (indexes start at 1); usually "Normal0"

[TableName] 

Key Type Description
ColumnNum int Number of columns per item (2)
ItemName%02d str64 Actor name of the N-th required ingredient (indexes start at 1)
ItemNum%02d int Required count for the N-th ingredient (indexes start at 1)
  1. See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files