Actor tag: Difference between revisions
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m (Fix AffectBeastGanon formatting) |
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Line 16,359: | Line 16,359: | ||
* FldObj_WindmillWheel_A_02}} | * FldObj_WindmillWheel_A_02}} | ||
|- | |- | ||
| StopTimerLong || | | StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* AncientBall | * AncientBall | ||
* AncientBall_Kakariko | * AncientBall_Kakariko | ||
Line 16,966: | Line 16,966: | ||
* WoodBall_Golf}} | * WoodBall_Golf}} | ||
|- | |- | ||
| StopTimerMiddle || | | StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_AirOctarock | * Enemy_AirOctarock | ||
* Enemy_Assassin_Azito_Middle | * Enemy_Assassin_Azito_Middle | ||
Line 17,159: | Line 17,159: | ||
* WallSpikeTgt}} | * WallSpikeTgt}} | ||
|- | |- | ||
| StopTimerShort || | | StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || <!-- DO NOT EDIT: -->{{actor list|content= | ||
* Enemy_Bokoblin_Dark | * Enemy_Bokoblin_Dark | ||
* Enemy_Bokoblin_Gold | * Enemy_Bokoblin_Gold |
Revision as of 21:43, 4 February 2022
An actor tag is an arbitrary string identifier that is used to group actors, which can receive an arbitrary number of tags.
Tags are specified in bxml. ActorInfo.product.sbyml contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the executable by CRC32 hash and not by name.
Tags
Name | Description | List of actors |
---|---|---|
AcceptSilentKill | - | Actors
|
ActorSyncStyleSiteBoss | - | Actors
|
AddMultiActionBufIfNoAssignment | - | Actors
|
AffectBeastGanon | ?[check] Adds damage bonus to a bow, weapon, or shield against Ganon's forms | Actors
|
AirBaseLodParent | - | Actors
|
AirOcta | - | Actors
|
AllRadarActor | - | Actors
|
AlwaysResetAtSystemReset | - | Actors
|
AlwaysTurnActor | - | Actors
|
AmiiboArmorItem | - | Actors
|
AmiiboFitGround | Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned | Actors
|
AmiiboNoDrop2ndTouch | Marks the item as unable to appear the second time an Amiibo is scanned | Actors
|
AmiiboNoDrop3rdTouch | Marks the item as unable to appear the third time an Amiibo is scanned | Actors
|
AmiiboNoDropBeginning | Marks the item as unable to appear the first time an Amiibo is scanned | Actors
|
AmiiboOnlyDropBeginning | Marks the item as only being able to drop the first time an Amiibo is scanned | Actors
|
AmiiboTreasure | Marks an item as capable of appearing in an Amiibo drop | Actors
|
AncientGuardTarget | - | Actors
|
AncientWeapon | Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. | Actors
|
AnimalTypeBear | - | Actors
|
AnimalTypeDomestic | - | Actors
|
AnimalTypeWolf | Marks the animal as a wolf | Actors
|
AppendUniqueNameToEntryPointName | Append actor's UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -> Talk_XXXXX) | Actors
|
ApplyDeluxeGetDemo | [GetDemo] Use "Deluxe" (TP style "Small Item Get") sound | Actors
|
ApplyHighGradeGetDemo | [GetDemo] Use "High Grade" (OoT/TP style "Item Get") sound | Actors
|
ArmorDye | Dyeable armor | Actors
|
Arrow | Marks the actor as an arrow | Actors
|
AttackedNPC | - | Actors
|
AutoCliffMaterial | - | Actors
|
AutoCliffMaterialSet | - | Actors
|
AutoCreateFarActor | - | Actors
|
AutoGenAroundMightyTree | - | Actors
|
AutoGenAroundShrub | - | Actors
|
AutoGenExcludePlain | - | Actors
|
AutoGenExcludeShade | - | Actors
|
AutoGenExcludeWaterFront | - | Actors
|
AutoGenFlat | - | Actors
|
AutoGenFlatAndTurf | - | Actors
|
AutoGenFlatSurface | - | Actors
|
AutoGenForbiddenHeavySlope | - | Actors
|
AutoGenForest | - | Actors
|
AutoGenGrassAndTurfEdge | - | Actors
|
AutoGenGrassLong | - | Actors
|
AutoGenGrassShort | - | Actors
|
AutoGenGrove | - | Actors
|
AutoGenLimitExcludeGrit | - | Actors
|
AutoGenLimitExcludeShade | - | Actors
|
AutoGenLimitExcludeSnow | - | Actors
|
AutoGenLimitGrassLong | - | Actors
|
AutoGenLimitGrassShort | - | Actors
|
AutoGenLimitShade | - | Actors
|
AutoGenLimitSnow | - | Actors
|
AutoGenLimitTurf | - | Actors
|
AutoGenObjectEdgeAdd | - | Actors
|
AutoGenObjectEdgeMulti | - | Actors
|
AutoGenOrnamentalFlower | - | Actors
|
AutoGenPlain | - | Actors
|
AutoGenReplaceSet | - | Actors
|
AutoGenSand | - | Actors
|
AutoGenShade | - | Actors
|
AutoGenTurf | - | Actors
|
AutoGenWaterDistanceAndDeadwoordNeighbor | - | Actors
|
AutoGenWaterDistanceBottom | - | Actors
|
AutoGenWaterDistanceLand | - | Actors
|
AutoGenWaterFlow | - | Actors
|
AutoGenWaterFlowNone | - | Actors
|
AutoGenWaterFront | - | Actors
|
AutoGenWaterSurface | - | Actors
|
AutoGenWoodRoot | - | Actors
|
AutoPlacementForbidCreate | - | Actors
|
AutoPlacementMaterial | - | Actors
|
AutoRuinMaterialBurn | - | Actors
|
AutoRuinMaterialStone | - | Actors
|
AutoRuinMaterialWood | - | Actors
|
AwarenessEnemySearchTarget | - | Actors
|
BeeTarget | Sets the enemy as a possible target for bees to attack if they disturb the beehive | Actors
|
BlockBoomerang | - | Actors
|
BoneWeapon | Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) | Actors
|
CalcAISkipOnPhysPause | - | Actors
|
CanBalloonParasite | - | Actors
|
CanBreakIceMakerBlock | Allows the weapon or damage source to break Cryonis blocks on hit | Actors
|
CanBreakRemoteBomb | Allows the weapon or damage source to detonate remote bombs on hit | Actors
|
CanConnectMagneGear | - | Actors
|
CanEquip | Marks the actor as able to be equipped | Actors
|
CanFly | Marks the NPC as being capable of flight | Actors
|
CanGetCollectSet | - | Actors
|
CanGetImportantItem | - | Actors
|
CanGetPouch | - | Actors
|
CanLift | - | Actors
|
CanPullOutGiantObject | - | Actors
|
CanPush | - | Actors
|
CanPushUpward | - | Actors
|
CanRidden | - | Actors
|
CanStack | Makes the item stackable | Actors
|
CanUse | ?[check] Marks the item as usable within the pause menu || Actors
| |
CancelIceMaker | - | Actors
|
CancelIceMakerWithSwimMode | - | Actors
|
CannotSell | Marks the item as unsellable | Actors
|
CannotTouchIceMakerBlock | - | Actors
|
CantPut | - | Actors
|
ChangeBoots | - | Actors
|
CheckBirdSafetyArea | - | Actors
|
ContactCantSave | - | Actors
|
CookBizarre | - | Actors
|
CookDish | - | Actors
|
CookEMedicine | - | Actors
|
CookEffectName | - | Actors
|
CookEnemy | - | Actors
|
CookFailure | - | Actors
|
CookFish | - | Actors
|
CookFruit | - | Actors
|
CookInsect | - | Actors
|
CookLowPrice | - | Actors
|
CookMaterial | Marks the actor as a valid cooking ingredient | Actors
|
CookMeat | - | Actors
|
CookMushroom | - | Actors
|
CookOre | - | Actors
|
CookPlant | - | Actors
|
CookResult | - | Actors
|
CookSkewer | - | Actors
|
CookSpice | - | Actors
|
CookValue1 | - | Actors
|
CoolWeapon | - | Actors
|
CreateFromBranchLocatorRandom | - | Actors
|
CreateFromOnTreeLocator | - | Actors
|
CreateFromOnTreeLocatorRandom | - | Actors
|
CreateFromTrunkLocatorRandom | - | Actors
|
CreateFromTrunkOrGlowStoneLocator | - | Actors
|
CureItem | - | Actors
|
DeadTree | - | Actors
|
DeleteHitArrow | - | Actors
|
DemoSpecialActor | - | Actors
|
DisableAreaCulling | - | Actors
|
DisableCreateLodModel | - | Actors
|
DisableDgnRotMoveFollow | - | Actors
|
DisableFlashback | - | Actors
|
DisableForbidPushJob | - | Actors
|
DisableHideNonDemoMember | - | Actors
|
DisableMessageDialogName | - | Actors
|
DisableRegisterVillagerMgr | - | Actors
|
DisableResidentUnit | - | Actors
|
DisableUseLodModel | - | Actors
|
Door | - | Actors
|
DoubleDoor | - | Actors
|
DrinkItem | - | Actors
|
EatItem | - | Actors
|
EffectiveAncientArrow | - | Actors
|
EnableForbidPushJob | - | Actors
|
EnableRemainsScene | - | Actors
|
EnemyConstantBind | - | Actors
|
EnemyFortressMgr | - | Actors
|
EnemyHide | - | Actors
|
EnemyHornTarget | - | Actors
|
EnemyHuge | - | Actors
|
EnemyMaterial | - | Actors
|
EnemyMidsize | - | Actors
|
EnemyNoStrikeLightning | - | Actors
|
EnemyNotPick | ?[check] Marks the bow, weapon, or shield as unable to be picked up and used by enemies || Actors
| |
EnemyNotTarget | ?[check] Makes the NPC unable to be targeted by enemies || Actors
| |
EnemyOctarock | - | Actors
|
EnemySiteBoss_R | - | Actors
|
EnemyTarget | - | Actors
|
EnemyView | - | Actors
|
EventParticipatePreActor | - | Actors
|
ExclusionDefeatFlagCount | - | Actors
|
ExclusionFromSandwichDetection | - | Actors
|
ExistOnlyTrunk | - | Actors
|
Explosive | - | Actors
|
ExplosivesEnemyAI | - | Actors
|
Fairy | - | Actors
|
FarModelDisable | - | Actors
|
FarModelEnable | - | Actors
|
ForceAwarenessCreation_Enemy | - | Actors
|
ForceCalcInEvent | - | Actors
|
GetAnotherActor | - | Actors
|
GrassDrop | - | Actors
|
GroupingDisplayItem | - | Actors
|
HeartContainer | - | Actors
|
HeroSoul | - | Actors
|
HiddenKorok | - | Actors
|
HopBush | - | Actors
|
HorseRider | - | Actors
|
IgnoreBoundingAtAreaCulling | - | Actors
|
IgnoreIceMakerBreakCheck | - | Actors
|
IgnoreIceMakerCheck | - | Actors
|
IgnoreIceMakerLiftCheck | - | Actors
|
IgnoreMagneStickShapeCast | - | Actors
|
Important | If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. | Actors
|
IsApplyVelocityAttnSurfing | - | Actors
|
IsApplyVelocityClimbing | - | Actors
|
IsClimbCameraCollisionIgnore | - | Actors
|
IsCurrentSuspendRigidBody | - | Actors
|
IsDelayItemSelect | - | Actors
|
IsDisableContactMotorcycle | - | Actors
|
IsDomino | - | Actors
|
IsEffectiveAncientWeapon | - | Actors
|
IsEquipStand | - | Actors
|
IsFixedAcceptor | - | Actors
|
IsGrassCut | - | Actors
|
IsIceMakerBlock | - | Actors
|
IsIgnoreAtObstacleReverse | - | Actors
|
IsKnockbackDirY | - | Actors
|
IsKnockbackDirZ | - | Actors
|
IsMagneActor | - | Actors
|
IsMagneStickAcceptor | - | Actors
|
IsMasterModeDamageMultiplierActor | - | Actors
|
IsPressBreakByEnNPC | - | Actors
|
IsPressHellObj | - | Actors
|
IsPressureObj | - | Actors
|
IsRaft | - | Actors
|
IsRemainsWaterBullet | - | Actors
|
IsSnowBall | - | Actors
|
IsTreasureSpot | - | Actors
|
IsTurnOffTouchMotorcycle | - | Actors
|
IsVehicle | - | Actors
|
IwaRockWeakPoint | - | Actors
|
LiftRockMaterial | - | Actors
|
LowTree | - | Actors
|
MagicFireObj | - | Actors
|
MagneDirXOnly | - | Actors
|
MagneDirYFree | - | Actors
|
MagneDirZOnly | - | Actors
|
MagneNoDirControl | - | Actors
|
Mannequin | - | Actors
|
Material | - | Actors
|
MessageDialogViewBoard | - | Actors
|
MessageDialogViewCaption | - | Actors
|
MessageDialogViewSeekerStone | - | Actors
|
MessageDialogViewSystem | - | Actors
|
MightyTree | - | Actors
|
NeedTwoHandPullOutTree | - | Actors
|
NestActor | - | Actors
|
NoAlphaHide | - | Actors
|
NoCreateForStackLink | - | Actors
|
NoFarModelCulling | - | Actors
|
NoLeafTree | - | Actors
|
NoRenderingFarModelCulling | - | Actors
|
NoSubsWeaponLife | - | Actors
|
NotCountDefeatedNum | - | Actors
|
NotDropFromPlayer | Marks the bow, weapon, or shield as undroppable and unthrowable | Actors
|
NotFallDelete | [NPCs] Do not delete the NPC actor after a >20.0m fall[1] | Actors
|
NotGenerateSpeedTerror | - | Actors
|
NotMakeDispNameFlag | - | Actors
|
NotOpenPouch | - | Actors
|
NotRandomSet | - | Actors
|
NotResetStockNumAtEvery0 | - | Actors
|
NpcOnlyEquipment | - | Actors
|
ObjectNightGlow | - | Actors
|
ObservedByTag | - | Actors
|
OnLowTree | - | Actors
|
PasteGrudgeSlime | - | Actors
|
PathOptimizationAlways | - | Actors
|
PhysicsPauseDisable | ?[check] Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse. | Actors
|
PreActorChemical | - | Actors
|
PreActorXLink | - | Actors
|
PriorityMaterial | - | Actors
|
PutAndFly | - | Actors
|
PutScatter | - | Actors
|
RainBonusMaterial | - | Actors
|
RandomCreateNotRain | - | Actors
|
RegisterButDontEquipWeapon | - | Actors
|
RenderingNonUseClustering | - | Actors
|
RenderingUseClustering | - | Actors
|
RenderingUseTeraTree | - | Actors
|
ResetLastRiddenAnimalHorse | - | Actors
|
RevivalBloodyMoon | - | Actors
|
RevivalNone | - | Actors
|
RevivalNoneForDrop | - | Actors
|
RevivalNoneForUsed | - | Actors
|
RevivalRandom | - | Actors
|
RevivalRandomForDrop | - | Actors
|
RevivalUnderGodTime | - | Actors
|
RippleAtContactPoint | - | Actors
|
RoastFish | - | Actors
|
RoastFruit | - | Actors
|
RoastItem | - | Actors
|
RoastMeat | - | Actors
|
RoastMushroom | - | Actors
|
RoastPlant | - | Actors
|
RoastVegetable | - | Actors
|
Rock | - | Actors
|
RotMoveFollowPreCalc | - | Actors
|
RuinAutoPlacementBurn | - | Actors
|
RuinAutoPlacementStone | - | Actors
|
RuinAutoPlacementWood | - | Actors
|
Rupee | - | Actors
|
Scaffold | - | Actors
|
SensorFilterLayer_None | - | Actors
|
SheikSensorTargetDeadOrAlive | - | Actors
|
Signboard | - | Actors
|
SiteBossParts | - | Actors
|
SlideDoor | - | Actors
|
SmallKey | - | Actors
|
SpecialCareNecessaryForDemo | - | Actors
|
StalfosParts | - | Actors
|
StaminaContainer | - | Actors
|
StickArrow | - | Actors
|
StopTimerLong | Sets the amount of time the object can be in stasis to 10 seconds | Actors
|
StopTimerMiddle | Sets the amount of time the object can be in stasis to 5 seconds | Actors
|
StopTimerNoDisplay | - | Actors
|
StopTimerNotCancelAtk | - | Actors
|
StopTimerShort | Sets the amount of time the object can be in stasis to 1.5 seconds | Actors
|
StopTimerSmallMass | - | Actors
|
TeamAssassin | - | Actors
|
TeamBokoblin | - | Actors
|
TeamChuchu | - | Actors
|
TeamForestGiant | - | Actors
|
TeamGolem | - | Actors
|
TeamGolemLittle | - | Actors
|
TeamGuardian | - | Actors
|
TeamGuardianMini | - | Actors
|
TeamLizarfos | - | Actors
|
TeamLynel | - | Actors
|
TeamMoriblin | - | Actors
|
TeamStalfos | - | Actors
|
TeamWizzrobe | - | Actors
|
ThickTreeWeapon | - | Actors
|
ThinTreeWeapon | - | Actors
|
ThroughCheckForceBlowAttack | - | Actors
|
ThroughKorogFan | - | Actors
|
TreasureBox | - | Actors
|
Tree | - | Actors
|
TurnActorBowCharge | - | Actors
|
TurnActorNearEnemy | - | Actors
|
TypeFish | - | Actors
|
TypeInsect | - | Actors
|
TypeKokko | - | Actors
|
UnderGodForest | - | Actors
|
UnderGodForestOff | - | Actors
|
UndispCut | - | Actors
|
UnuseModelLight | - | Actors
|
UseAnimalSupportNormalCalculator | - | Actors
|
UseAnimalUnit | - | Actors
|
UseBossExHPParamForMasterMode | - | Actors
|
UseChemicalType | - | Actors
|
UseClothReactionUnit | - | Actors
|
UseExtendedEntity | - | Actors
|
UseExtraBindActor | - | Actors
|
UseModelFadeAlphaInEvent | - | Actors
|
UseNecklaceSaveFlag | - | Actors
|
UseTgSensorMaterialOnHit | - | Actors
|
VeryThinTreeWeapon | - | Actors
|
VillagerMgrNoSleepDuringEvent | - | Actors
|
WarmWeapon | - | Actors
|
WarpIcon | - | Actors
|
WatchmanEquip | - | Actors
|
WeaponHookSandworm | - | Actors
|
WhiteArrowAttentionOFF | - | Actors
|
WigBox | - | Actors
|
WigGrass | - | Actors
|
WigStone | - | Actors
|
WigTree | - | Actors
|
WolfLinkGroundCheckTarget | - | Actors
|
WolfLinkNoChainAttack | - | Actors
|
WolfLinkNoTarget | - | Actors
|
WolfLinkPowerUpFood | - | Actors
|
XLinkEventOnAtInit | - | Actors
|
ZukanAnimal | Hyrule Compendium creatures | Actors
|
ZukanBoss | Hyrule Compendium elite enemies | Actors
|
ZukanDLCOnly | Hyrule Compendium DLC only entries | Actors
|
ZukanEnemy | Hyrule Compendium enemies | Actors
|
ZukanHardModeOnly | Hyrule Compendium Master Mode-exclusive entries | Actors
|
ZukanOther | Hyrule Compendium treasures | Actors
|
ZukanSozai | Hyrule Compendium materials (literally "図鑑.素材") | Actors
|
ZukanWeapon | Hyrule Compendium weapons | Actors
|
Development tags
Unlike normal tags, development tags [unofficial name] are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.
Name | Description | List of actors |
---|---|---|
ActorMsgImportDisabled | - | Actors
|
ActorMsgImportForceEnabled | - | Actors
|
AreaSeries | Environmental weapon series | Actors
|
AssassinSeries | Yiga weapon series | Actors
|
AttrFire | Fire elemental weapons | Actors
|
AttrIce | Ice elemental weapons | Actors
|
AttrThunder | Electric elemental weapons | Actors
|
AxSeries | Ax weapon series | Actors
|
Bake | - | Actors
|
BokoblinSeries | Bokoblin weapon series | Actors
|
DemoDistantView | - | Actors
|
DragonRoostSeries | Rito weapon series | Actors
|
DrcMapBridge | [Sheikah Slate map generation] Bridge actors | Actors
|
DrcMapComplex | [Sheikah Slate map generation] Complex actors that require special treatment | Actors
|
DrcMapConstruction | [Sheikah Slate map generation] | Actors
|
DrcMapDeadTree | [Sheikah Slate map generation] Dead trees | Actors
|
DrcMapDeku | [Sheikah Slate map generation] Deku Tree | Actors
|
DrcMapGrudge | [Sheikah Slate map generation] Malice | Actors
|
DrcMapLava | [Sheikah Slate map generation] Lava | Actors
|
DrcMapTerrain | [Sheikah Slate map generation] Terrain actors | Actors
|
DrcMapTree | [Sheikah Slate map generation] Tree actors | Actors
|
DrcMapWaterFall | [Sheikah Slate map generation] Waterfall actors | Actors
|
ElectricRodSeries | Electric rod weapon series | Actors
|
FireRodSeries | Fire rod weapon series | Actors
|
FitIgnore | - | Actors
|
FitIsArtifact | - | Actors
|
FitNormal | - | Actors
|
FitTerrain | - | Actors
|
FitTerrain2 | - | Actors
|
FitToUpper | - | Actors
|
FitUnderWater | - | Actors
|
FitUnderwater2_m270 | - | Actors
|
FitWater | - | Actors
|
GP_MonsterShop | - | Actors
|
GetItemGroupFruit | [GetItem] Fruits | Actors
|
GetItemGroupLiving | [GetItem] | Actors
|
GetItemGroupNonburnable | [GetItem] | Actors
|
GetItemGroupNormal | [GetItem] | Actors
|
GetItemGroupRootVegetable | [GetItem] | Actors
|
GetItemGroupRootVegetable4Get | [GetItem] | Actors
|
GetItemHeavyWeight | [GetItem] | Actors
|
GetItemLightWeight | [GetItem] | Actors
|
GetItemNormalWeight | [GetItem] | Actors
|
GoronSeries | Goron weapon series | Actors
|
GuardianMiniSeries | Guardian weapon series | Actors
|
HatenoSeries | Hateno weapon series | Actors
|
HeroSeries | Champion weapon series (note: does not include Link's weapons such as the Master Sword) | Actors
|
HyliaSeries | Hylian armor and weapon series | Actors
|
IceRodSeries | Ice rod weapon series | Actors
|
IsDropTableInEcosystem | - | Actors
|
IsForcePictureBook | - | Actors
|
IsPotInEcosystem | - | Actors
|
KakarikoSeries | Kakariko weapon series | Actors
|
KokiriSeries | Korok weapon series | Actors
|
LizalfosSeries | Lizalfos weapon series | Actors
|
LynelSeries | Lynel weapon series | Actors
|
MapUnitNonLocatable | - | Actors
|
MapUnitWithNonAutoGenArea | - | Actors
|
MasterSword | Master Sword actors | Actors
|
MeasureRotSpeedNpc | - | Actors
|
MoriblinSeries | Moblin weapon series | Actors
|
OasisSeries | Gerudo weapon series | Actors
|
PcmptAIProg | [Build] Precomputed AIProgram | Actors
|
PcmptAISchedule | [Build] Precomputed ActorParam/AISchedule | Actors
|
PcmptAttention | [Build] Precomputed Attention | Actors
|
PcmptAwareness | [Build] Precomputed Awareness | Actors
|
PcmptBoneControl | [Build] Precomputed BoneControl | Actors
|
PcmptDamageParam | [Build] Precomputed ActorParam/DamageParam | Actors
|
PcmptDropTable | [Build] Precomputed ActorParam/DropTable | Actors
|
PcmptELink | [Build] Precomputed ELink | Actors
|
PcmptLOD | [Build] Precomputed LOD | Actors
|
PcmptLifeCondition | [Build] Precomputed ActorParam/LifeCondition | Actors
|
PcmptModel | [Build] Precomputed Model | Actors
|
PcmptShopData | [Build] Precomputed ActorParam/ShopData | Actors
|
PcmptUMii | [Build] Precomputed ActorParam/UMii | Actors
|
RodWeapon | Rod weapon series | Actors
|
SeriesArmor | - | Actors
|
SkipChangeActorLinkFromUMiiOfASList | [Build] Skip changing ASUser in bxml according to ActorParam/UMii | Actors
|
SkipChangeActorLinkFromUMiiOfPhysics | [Build] Skip changing Physics in bxml according to UMii | Actors
|
SouthernSeries | Lurelin weapon series | Actors
|
Traveler | Roaming NPCs | Actors
|
UniqueSeries | Unique weapon series (this mostly exists for LevelSensor.byml) | Actors
|
Zora | Zora actors | Actors
|
ZoraSeries | Zora weapon series | Actors
|
- ↑ NPC actor code 0x71000218AC [nx-1.5.0 executable]