MainField, GameTestField, GameTestField2, AocField, CDungeon, MainFieldDungeonStage, GameTestDungeon, MonolithTestDungeon, SrdTestDungeon, MarioClubTestDungeon...
20 KB (2,416 words) - 16:16, 30 April 2021
EventFlow/Test.bfevfl is a file in Pack/TitleBG.pack, the path that is for loading is EventFlow/Test.bfevfl, not Pack/TitleBG.pack/EventFlow/Test.bfevfl....
10 KB (1,372 words) - 14:49, 20 March 2020
tiplierActor tag (DLC2 boss, his weapons and attacks), or Player is in a Test of Strength shrine (Dungeon07* or Dungeon08* or Dungeon135) and attacker...
3 KB (48 words) - 12:12, 12 January 2020
640000104904175, Stagger_Upper_Run: 0.0, Walk: 1.3519999980926514} ... Test_Npc_ValleyVillage010: {Run: 1.8869999647140503, Run_Rain: 3.8980000019073486...
2 KB (342 words) - 09:08, 16 September 2018
used a more general form of the Delay tag. Exact durations have not been tested. // TODO The sections are held together by the indexes in the labels table...
20 KB (1,369 words) - 08:54, 30 January 2025
following conditions are false: the player is in a dungeon, AocField, GameTestField, GameTestField2, or any debug or dev map the Fade screen (loading screen) is...
5 KB (529 words) - 21:10, 25 May 2022
elements, named Elements. Each element (Element0, Element1, etc) can be either a test to figure out what animation to play, or a call to play the animation. All...
20 KB (1,549 words) - 05:36, 2 September 2025
AppSystemWindow_00 63 DLCWindow_00 64 HardModeTextDLC_00 65 TestButton 66 TestPocketUIDRC 67 TestPocketUITV 68 BoxCursorTV 69 FadeDemo_00 70 StaffRoll_00 71...
4 KB (54 words) - 18:29, 5 May 2021
overworld (e.g. Red Bokoblin south of the Great Plateau). Enemies within Test of Strength Shrines (Dungeon070-Dungeon089 and Dungeon135) are not ranked...
25 KB (2,503 words) - 17:23, 27 April 2025
isn't any of the following type: MarioClubTestDungeon, CDungeon, MainFieldDungeon and (the map type isn't GameTestDungeon) or the map name is ActorViewer...
3 KB (501 words) - 15:58, 12 May 2020
isn't any of the following type: MarioClubTestDungeon, CDungeon, MainFieldDungeon and (the map type isn't GameTestDungeon) or the map name is ActorViewer...
4 KB (501 words) - 13:58, 12 May 2020
of the following type: MarioClubTestDungeon (蛤?), CDungeon 神廟裡, MainFieldDungeon 神獸裡 and (the map type isn't GameTestDungeon) or the map name is ActorViewer...
3 KB (701 words) - 20:30, 12 May 2020
These show the existence of debug game config files that were used to make testing more convenient during development. The debug config files do not exist...
16 KB (1,911 words) - 22:24, 9 March 2020
SwitchHit SwitchHitOnce TBox_Dungeon_Wood TerrainHideCenterTag Test_NoseWaterPump Test_SwitchWind TwnObj_City_GerudoHouse_A_01 TwnObj_City_GerudoHouse_A_01_Far...
628 KB (112 words) - 00:32, 5 February 2022
TestAction AI definition Type Action...
392 bytes (3 words) - 18:03, 14 October 2018
(XML) and vice versa. As the historic tool, aamptool has been very well tested and can handle most documents correctly. Download the tool from GitHub (note:...
1 KB (182 words) - 16:52, 15 October 2018
You'll need to create a new build of your mod folder every time you want to test changes to your mod. Remember to update the mod in your mod-management software...
16 KB (2,231 words) - 19:27, 25 February 2023