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- GameScene (section Fade types)main loop. (Note: these 3 names are unofficial.) FadeProgress: Update the progress gauge on the Fade screen (animated). Update current map name based on20 KB (2,422 words) - 16:16, 30 April 2021
- is_hide_non_demo_member bool is_hide_non_demo_member_charactor bool (sic) fade_in_color int fade_out_color int exist_disable_unequip_in_event bool exist_disable_unlift_in_event7 KB (202 words) - 14:05, 9 January 2021
- MessageSp_00 77 Thanks_00 E3 2016 Thanks screen ("Thank you for playing!") 78 Fade Fade screen and also loading screen 79 KeyBoradTextArea_00 80 LastComplete_004 KB (54 words) - 18:29, 5 May 2021
- dungeon, AocField, GameTestField, GameTestField2, or any debug or dev map the Fade screen (loading screen) is opened some EventMgr check returns false[check]5 KB (527 words) - 21:10, 25 May 2022
- 0000007100E493F0 - FadeProgress No 00000071007CBA28 02C4F6E4 Initialised from GameScene code - Updates the progress gauge on the loading screen ("Fade"). GameConfig628 bytes (38 words) - 15:11, 30 April 2021
- FadeProgress Subsystem Official name No Description Initialised from GameScene code - Updates the progress gauge on the loading screen ("Fade"). Init function293 bytes (0 words) - 11:27, 9 April 2021
- Static.mubin for each map type) Example: "StartR" FadeType Int 0: Full loading screen (visible Fade and FadeStatus screens) 1: Loading icon on a white background1 KB (16 words) - 06:18, 23 February 2021
- p_BossModel_A_01 TwnObj_WaterFallHyruleCastleGroundFade_A_02 TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far TwnObj_WaterFallHyruleCastleGround_A_L_01628 KB (114 words) - 00:32, 5 February 2022
- Name Value Key Fade DoOnChangeAI False11 KB (0 words) - 18:13, 14 October 2018
- XLinkEventFadeAction AI definition Type Action119 KB (1,929 words) - 18:04, 14 October 2018
- ClearFadeInCreate AI definition Type Behavior2 KB (36 words) - 18:12, 14 October 2018
- AIDef:Action/EventFadeIn (section Demo_FadeIn (Fader))EventFadeIn AI definition Type Action394 bytes (3 words) - 17:58, 14 October 2018
- EventVariableFadeIn AI definition Type Action460 bytes (3 words) - 17:59, 14 October 2018
- EventVariableFadeOut AI definition Type Action464 bytes (3 words) - 17:59, 14 October 2018
- EventFadeOut AI definition Type Action398 bytes (3 words) - 17:58, 14 October 2018
- EventChangeFadeColor AI definition Type Action398 bytes (3 words) - 17:58, 14 October 2018
- CheckFadeState AI definition Type Query398 bytes (3 words) - 18:13, 14 October 2018
- FadeLeaf AI definition Type Behavior449 bytes (0 words) - 18:13, 14 October 2018
- WaitForCloseFade AI definition Type Action393 bytes (3 words) - 18:04, 14 October 2018
- PlayerHellNoFade AI definition Type Action426 bytes (0 words) - 18:02, 14 October 2018