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(Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...") |
(Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi...") |
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points += kill_count * kill_flag["point"]; // 殺敵數 * 此敵人的分數 | points += kill_count * kill_flag["point"]; // 殺敵數 * 此敵人的分數 | ||
this->points = points; | this->points = points; // 原始經驗值 | ||
this->weapon_points = points * this->byml["setting"].Level2WeaponPower; | this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 | ||
this->enemy_points = points * this->byml["setting"].Level2EnemyPower; | this->enemy_points = points * this->byml["setting"].Level2EnemyPower; // 換算成敵人用分數 | ||
</source> | </source> | ||