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(Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...") |
(Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...") |
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Line 212: | Line 212: | ||
<source lang="c++"> | <source lang="c++"> | ||
float points = 0.0; | float points = 0.0; | ||
for (kill_flag : this->byml["flag"]) | for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 | ||
int kill_count = GameData::getIntegerFlag(kill_flag["name"]); | |||
points += kill_count * kill_flag["point"]; // 殺敵數 * 此敵人的分數 | |||
this->points = points; | this->points = points; |