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→Creating the save game data flags: Fixed typo in conversion command
imported>NiceneNerd mNo edit summary |
imported>Ginger (→Creating the save game data flags: Fixed typo in conversion command) |
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In your text editor, paste the result from your calculator into the <code>HashValue</code> after <code>IsGet_[NewActorName]</code>, and save the file. | In your text editor, paste the result from your calculator into the <code>HashValue</code> after <code>IsGet_[NewActorName]</code>, and save the file. | ||
Open a Powershell window in the folder with <code>bool_data_0.yml</code> and run the command <code> | Open a Powershell window in the folder with <code>bool_data_0.yml</code> and run the command <code>yml_to_byml bool_data_0.yml !!.bgdata</code> . '''If you are modding for WiiU or Cemu, the command is, instead,<code>yml_to_byml -b bool_data_0.yml !!.bgdata</code>'''. Once it's converted, delete <code>bool_data_0.yml</code>. | ||
Go up one folder, to <code>content\Pack\Bootup\GameData</code> and open a new Powershell window. Run the command <code>sarc create gamedata gamedata.ssarc</code>. '''If you are modding for WiiU or Cemu, the command is, instead,<code>sarc create gamedata gamedata.ssarc -b</code>'''. Once it's converted, delete the gamedata folder. | Go up one folder, to <code>content\Pack\Bootup\GameData</code> and open a new Powershell window. Run the command <code>sarc create gamedata gamedata.ssarc</code>. '''If you are modding for WiiU or Cemu, the command is, instead,<code>sarc create gamedata gamedata.ssarc -b</code>'''. Once it's converted, delete the gamedata folder. |