Help:Adding items: Difference between revisions

Jump to navigation Jump to search
→‎Creating the save game data flags: Fixed typo in conversion command
imported>NiceneNerd
mNo edit summary
imported>Ginger
(→‎Creating the save game data flags: Fixed typo in conversion command)
Line 178: Line 178:
In your text editor, paste the result from your calculator into the <code>HashValue</code> after <code>IsGet_[NewActorName]</code>, and save the file.
In your text editor, paste the result from your calculator into the <code>HashValue</code> after <code>IsGet_[NewActorName]</code>, and save the file.


Open a Powershell window in the folder with <code>bool_data_0.yml</code> and run the command <code>byml_to_yml bool_data_0.yml !!.bgdata</code> . '''If you are modding for WiiU or Cemu, the command is, instead,<code>byml_to_yml -b bool_data_0.yml !!.bgdata</code>'''. Once it's converted, delete <code>bool_data_0.yml</code>.
Open a Powershell window in the folder with <code>bool_data_0.yml</code> and run the command <code>yml_to_byml bool_data_0.yml !!.bgdata</code> . '''If you are modding for WiiU or Cemu, the command is, instead,<code>yml_to_byml -b bool_data_0.yml !!.bgdata</code>'''. Once it's converted, delete <code>bool_data_0.yml</code>.


Go up one folder, to <code>content\Pack\Bootup\GameData</code> and open a new Powershell window. Run the command <code>sarc create gamedata gamedata.ssarc</code>. '''If you are modding for WiiU or Cemu, the command is, instead,<code>sarc create gamedata gamedata.ssarc -b</code>'''. Once it's converted, delete the gamedata folder.
Go up one folder, to <code>content\Pack\Bootup\GameData</code> and open a new Powershell window. Run the command <code>sarc create gamedata gamedata.ssarc</code>. '''If you are modding for WiiU or Cemu, the command is, instead,<code>sarc create gamedata gamedata.ssarc -b</code>'''. Once it's converted, delete the gamedata folder.
Anonymous user

Navigation menu