User:Kevsprksky/Wii U Address Notes: Difference between revisions

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add info about argument list data
imported>Kevsprksky
(add some example data)
imported>Kevsprksky
(add info about argument list data)
 
Line 40: Line 40:
| 0x00 || 0 || I think this is the target actor? For example, when EventSystemActor.Demo_PlayerWarp is called, this points to the "ActorData" structure representing EventSystemActor
| 0x00 || 0 || I think this is the target actor? For example, when EventSystemActor.Demo_PlayerWarp is called, this points to the "ActorData" structure representing EventSystemActor
|-
|-
| 0x04 || 4 || I think this is the source actor (or null if N/A?).
| 0x04 || 4 || Pointer to the first element in a linked list containing argument data. Only used during the initial parsing - not used during actual execution of an instruction. By that point, this data has been read and written to the instruction data structure. Format described below.
|-
|-
| 0x08 || 2 || This is set to (short)(the second 4 bytes pointed at by the second parameter to the build function). Not sure what it is yet.
| 0x08 || 2 || This is set to (short)(the second 4 bytes pointed at by the second parameter to the build function). Not sure what it is yet.
Line 51: Line 51:
|-
|-
| 0x10 + X || ? || Parameter data (plus more??)
| 0x10 + X || ? || Parameter data (plus more??)
|}
Parameter data linked list element structure
{| class="wikitable"
|-
! Offset !! Length !! Explanation
|-
| 0x00 || 4 || Pointer to next element in list or null
|-
| 0x04 || 4 || Seems to always be a unique value? Not sure what this is, but it isn't a pointer.
|-
| 0x08 || 4 || Pointer to argument name
|-
| 0x0C || 4 || Pointer to offset 0x14
|-
| 0x10 || 4 || Seems to indicate the argument type. String: 0x00000100, Bool: 0x00040400
|-
| 0x14 || 4 || Either the value itself (if it fits in 4 bytes, like bool), or a pointer to the value (string).
|}
|}


Line 63: Line 82:
| 0x00 || 4 || 0x4329A1E0 || Pointer to EventSystemData's ActorData
| 0x00 || 4 || 0x4329A1E0 || Pointer to EventSystemData's ActorData
|-
|-
| 0x04 || 4 || 0x432AA5F0 || Pointer to OldKorok_ForestStable's ActorData
| 0x04 || 4 || 0x432AA5F0 || ?
|-
|-
| 0x08 || 2 || 0x00DE || Not sure what this is yet
| 0x08 || 2 || 0x00DE || Not sure what this is yet
Line 195: Line 214:
|-
|-
| 0x88 || 4 || 0x45C19AE0 ||  
| 0x88 || 4 || 0x45C19AE0 ||  
|}
Instruction for CheckRupee when speaking to Kish (hotel guy) at Woodland Stable:
{| class="wikitable"
|-
! Offset !! Length !! Value !! Explanation
|-
| 0x00 || 4 || 0x4329A1E0 || Pointer to ActorData for EventSystemActor
|-
| 0x04 || 4 || 0x432AC868 || ?
|-
| 0x08 || 4 || 0x00000044 || ?
|-
| 0x0C || 4 || 0x101952A4 || Pointer to CheckRupee's SymbolData
|-
| 0x10 || 4 || 0x432AC87C || Pointer to 4-bytes for argument Value: 0x00000014
|}
|}


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|-
|-
| 0x64 || 4 || Pointer to the function to call for the given action IF it does have parameters? (Ex: NPCTalk, PlayerWarp)
| 0x64 || 4 || Pointer to the function to call for the given action IF it does have parameters? (Ex: NPCTalk, PlayerWarp)
|-
| 0x74 || 4 || Pointer to the function to call for parsing out arguments to the call (writes them to the given instruction at appropriate offsets)
|}
|}


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