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Add description for data sections / pointer sections
imported>Zephenryus m (→Header: Updated headings to be more consistent) |
imported>HailToDodongo (Add description for data sections / pointer sections) |
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==== hkrb ==== | ==== hkrb ==== | ||
{{Empty section}} | {{Empty section}}Used in actors. | ||
==== hkcl ==== | ==== hkcl ==== | ||
Line 72: | Line 72: | ||
==== hksc ==== | ==== hksc ==== | ||
{{Empty section}} | {{Empty section}}Used in shrines and the field sections. | ||
==== hktmrb ==== | ==== hktmrb ==== | ||
Line 279: | Line 279: | ||
=== Relative Offsets === | === Relative Offsets === | ||
The relative offsets point to different large structures within the section | The relative offsets point to different large structures within the section. | ||
For example, given the following section header: | For example, given the following section header: | ||
Line 287: | Line 287: | ||
00 00 3C 10 00 00 3C 20 00 00 3C 20 00 00 3C 20 | ..<...< ..< ..< | 00 00 3C 10 00 00 3C 20 00 00 3C 20 00 00 3C 20 | ..<...< ..< ..< | ||
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF | ................ | FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF | ................ | ||
</syntaxhighlight>The section name is <code>__data__</code>. The absolute offset is | </syntaxhighlight>The section name is <code>__data__</code>. | ||
The absolute offset is the beginning of the data section, right after the class names. | |||
This following tables shows to which sections the offsets are pointing: | |||
{| class="wikitable" | |||
|+Data Header Specification | |||
!Offset (h) | |||
!Size | |||
!Data Type | |||
!Description / Section | |||
|- | |||
|<code>0x00</code> | |||
|20 | |||
|String | |||
|Section name | |||
|- | |||
|<code>0x14</code> | |||
|4 | |||
|Unsigned Int | |||
|Beginning of data section | |||
|- | |||
|<code>0x18</code> | |||
|4 | |||
|Unsigned Int | |||
|Pointer - Data Pointer | |||
|- | |||
|<code>0x1c</code> | |||
|4 | |||
|Unsigned Int | |||
|Pointer - Linked Entries | |||
|- | |||
|<code>0x20</code> | |||
|4 | |||
|Unsigned Int | |||
|Pointer - Class Mapping | |||
|- | |||
|<code>0x24</code> | |||
|4 | |||
|Unsigned Int | |||
|EOF | |||
|- | |||
|<code>0x28</code> | |||
|4 | |||
|Unsigned Int | |||
|EOF | |||
|- | |||
|<code>0x2c</code> | |||
|4 | |||
|Unsigned Int | |||
|EOF | |||
|} | |||
<br /> | |||
== Class Names Section == | == Class Names Section == | ||
Line 329: | Line 374: | ||
== Data Section == | == Data Section == | ||
[[File:Havok-data-structure.png|thumb|390x390px|Data structure]] | |||
=== Data === | |||
The bulk of the file is devoted to the data section which is divided into smaller segments dependent on the file type. | |||
All files follow a general structure as you can see in the picture. | |||
Right after the header begins the data section which contains multiple chunks, luckily, the four first chunks are always the same. | |||
After that, the several more chunks can be found depending on the file. | |||
=== Pointer === | |||
The next section, at the end of the file, contains three different pointer arrays. | |||
It is used to connect the whole file together, and should be used as an entry point while reading the file. | |||
The offsets to these three sections can be found in the header. | |||
==== Data Pointer ==== | |||
An array of offsets relative to the beginning of the data section, pointing into various chunks. | |||
Which offsets ends up in this list, depends completely on the chunks used in the data section. | |||
However, since the first four classes are always the same, the first 14 offsets will be the constant. | |||
[[File:Havok data pointer.png|none|thumb|Data Pointer]] | |||
<br /> | |||
==== Linked Entries ==== | |||
Contains pointer-pairs to connect chunks together. | |||
Each pair has the following format: | |||
{| class="wikitable" | |||
|+Pointer Pair | |||
!Offset (h) | |||
!Size | |||
!Type | |||
!Name | |||
!Description | |||
|- | |||
|0x00 | |||
|4 | |||
|Unsigned Int | |||
|base | |||
|Offset somewhere in the parent chunk | |||
|- | |||
|0x04 | |||
|4 | |||
|Unsigned Int | |||
|flags | |||
|Unknown (always <code>0x00000002)</code> | |||
|- | |||
|0x08 | |||
|4 | |||
|Unsigned Int | |||
|target | |||
|Target chunk (always beginning of the chunk) | |||
|} | |||
To connect a chunk with another, a base pointer somewhere inside the base-chunk (depending on the class/type) is used as the first pointer. | |||
Then, the target pointer is the offset of the beginning of the target chunk. | |||
[[File:Havok pointer linked.png|none|thumb|Linked Entries]] | |||
<br /> | |||
==== Class Mapping ==== | |||
The last section contains the mapping between the chunks and the classes they are using. | |||
They, again, use pointer pairs: | |||
{| class="wikitable" | |||
|+Class Mapping Pointer | |||
!Offset (h) | |||
!Size | |||
!Type | |||
!Name | |||
!Description | |||
|- | |||
|0x00 | |||
|4 | |||
|Unsigned Int | |||
|data | |||
|Offset to the start of an chunk, relative to data-section | |||
|- | |||
|0x04 | |||
|4 | |||
|Unsigned Int | |||
|flags | |||
|Unknown (always <code>0x00000000)</code> | |||
|- | |||
|0x08 | |||
|4 | |||
|Unsigned Int | |||
|class | |||
|Offset to the class name, relative to class-section | |||
|} | |||
To link a chunk to a class, the data pointer is set to the beginning of the chunk. | |||
The class pointer is set to the first character of the class name found in the header section. | |||
[[File:Havok class mapping.png|none|thumb|Class Mapping]] | |||
This also marks the end of the file, if the offset is not aligned to 16 bytes, the rest is filled with <code>0xFF</code>. | |||
== Data Classes == | |||
{{Expand section}} | {{Expand section}} | ||
All known class that chunks can used are listed here: | |||
<br /> | |||
<references /> | <references /> | ||
[[Category:File formats]] | [[Category:File formats]] |