GameDataMgr: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
 
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| 1 || 0 || No reset{{check}}
| 1 || 0 || No reset{{check}}
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| 2 || 1 || Corresponds to reset type 1.
| 2 || 1 || Corresponds to reset type 1: reset on blood moon


Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens)
Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens)
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| 4 || 2 || Corresponds to reset type 2.
| 4 || 2 || Corresponds to reset type 2: reset on stage generation


Set when preparing for a stage generation.
Set when preparing for a stage generation.
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| 8 || 3 || Corresponds to reset type 3.
| 8 || 3 || Corresponds to reset type 3: reset every night at midnight


Set every day at midnight.
Set every day at midnight.
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| 0x10 || 4 || Corresponds to reset type 4.
| 0x10 || 4 || Corresponds to reset type 4: reset every time the Lord of the Mountain appears


Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear.
Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear.
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