GameDataMgr: Difference between revisions
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→Reset flags
imported>Leoetlino |
imported>Leoetlino |
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| 2 || Corresponds to reset type 1. | | 2 || Corresponds to reset type 1. | ||
Set | Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens) | ||
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| 4 || Corresponds to reset type 2. | | 4 || Corresponds to reset type 2. |