GameDataMgr: Difference between revisions

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imported>Leoetlino
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imported>Leoetlino
Line 42: Line 42:
   GameDataMgr::Flags_200 = 0x200,
   GameDataMgr::Flags_200 = 0x200,
   GameDataMgr::Flags_400 = 0x400,
   GameDataMgr::Flags_400 = 0x400,
  /// Set from flag setter functions. The name is based on the fact that IsChangedByDebug gets set at the same time.
   GameDataMgr::Flags_IsChangedByDebugMaybe = 0x800,
   GameDataMgr::Flags_IsChangedByDebugMaybe = 0x800,
   GameDataMgr::Flags_1000 = 0x1000,
   GameDataMgr::Flags_1000 = 0x1000,
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