LevelSensor.byml: Difference between revisions
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fix formatting
imported>Leoetlino (add more detailed docs for LevelSensor) |
imported>Leoetlino m (fix formatting) |
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The root element is a dictionary. | The root element is a dictionary. | ||
=== enemy == | === enemy === | ||
'''enemy''' is used to configure enemy upgrades. It is an array of dictionaries of the following form: | '''enemy''' is used to configure enemy upgrades. It is an array of dictionaries of the following form: | ||
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|} | |} | ||
=== flag == | === flag === | ||
'''flag''' determines how many points an enemy kill is worth and it is used to calculate the total number of points (see [[Difficulty scaling]] for more information). It is an array of dictionaries of the following form: | '''flag''' determines how many points an enemy kill is worth and it is used to calculate the total number of points (see [[Difficulty scaling]] for more information). It is an array of dictionaries of the following form: | ||
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|} | |} | ||
=== setting == | === setting === | ||
'''setting''' is a dictionary of the following form: | '''setting''' is a dictionary of the following form: | ||
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|} | |} | ||
=== weapon == | === weapon === | ||
'''weapon''' is used to configure weapon upgrades and modifiers. It is an array of dictionaries of the following form: | '''weapon''' is used to configure weapon upgrades and modifiers. It is an array of dictionaries of the following form: | ||