LevelSensor.byml: Difference between revisions

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{{resloc|path=Ecosystem/LevelSensor.byml|locations=[[Bootup.pack]]}}
{{resloc|path=Ecosystem/LevelSensor.byml|locations=[[Bootup.pack]]}}
'''LevelSensor.byml''' is the main configuration file for the LevelSensor subsystem (which handles parts of [[difficulty scaling]]). Its file format is [[BYML]].
'''LevelSensor.byml''' is the main configuration file for the LevelSensor subsystem (which handles parts of [[difficulty scaling]]). All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. The file format is [[BYML]].
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All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also provided in the repo.
 
== Contents ==
Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also provided in the repo.


[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)
[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)
=== <code>WeaponModifier</code> (s32 enum) ===
There are three possible values for <code>weapons[].actors[].plus</code> in the config:
{| class="wikitable"
! Value
! Description
|-
| -1
| '''None''': Weapon will receive no modifiers.
|-
| 0
| '''Blue''': Weapon will receive blue modifiers, also referred to as 'SharpWeapon' in other strings.
|-
| 1
| '''Yellow''': Weapon will receive yellow modifiers, also referred to as 'PoweredSharpWeapon' in other strings.
|}


[[Category:Content (BotW)]]
[[Category:Content (BotW)]]
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