The Great Plateau barrier: Difference between revisions
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Even if the fog is removed or if the player manages to avoid the fog (by stasis launching for example), Link will still void out when he gets too far away from the Plateau. | Even if the fog is removed or if the player manages to avoid the fog (by stasis launching for example), Link will still void out when he gets too far away from the Plateau. | ||
It turns out that IsGet_PlayerStole2 is also checked by the [[executable]]. More precisely, its value is queried by 5 functions in the entire program. One of them is the [[AIDef:AI/PlayerNormal]] code which is responsible for handling events for the GameROMPlayer (Link) actor. | |||
In that large AI function, the following piece of code can be seen: | In that large AI function, the following piece of code can be seen: |