AIDef:Query/CheckPlayerState: Difference between revisions
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→PlayerState
imported>Leoetlino |
imported>Leoetlino |
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! Value !! Description | ! Value !! Description | ||
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|0|| | |0|| Naked<ref>SignalFlowchart</ref> | ||
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|1|| | |1|| | ||
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|2|| | |2|| | ||
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|3|| | |3|| "Ride on"<ref>SignalFlowchart</ref> | ||
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|4|| | |4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerOnGround SignalFlowchart]</ref> | ||
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|5|| | |5|| | ||
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|14|| | |14|| | ||
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|15|| | |15|| Diving into water<ref>SignalFlowchart</ref> | ||
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|16|| | |16|| In battle<ref>SignalFlowchart</ref> | ||
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|17|| isInWater | |17|| isInWater | ||
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|18|| | |18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref> | ||
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|19|| isOnRaft | |19|| isOnRaft | ||
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|20|| | |20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref> | ||
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|21|| "Damage" or "DamageShock" or "SlippingDown" {{check}} | |21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}}) | ||
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|22|| | |22|| |