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AIDef:Query/CheckPlayerState

From ZeldaMods (Breath of the Wild)
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CheckPlayerState
AI definition
Type Query

DynamicInstParams

Name Type Default value Description
PlayerState Int

PlayerState

Value Description
0 Naked[1]
1
2
3 isRidingHorse[2] / "Ride on"[3]
4 On ground[4]
5
6
7
8 Is Stasis rune selected and usable [check]
9 Is Square Bomb rune selected and usable [check]
10 Is Round Bomb rune selected and usable [check]
11 Are Square Bomb and Round Bomb runes usable [check]
12
13
14
15 Diving into water[5]
16 In battle[6]
17 isInWater
18 Completely naked[7]
19 isOnRaft
20 Falling[8]
21 Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check])
22
23 CutFallLand
24
25 isOnIceMakerBlock
26 Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
27 Some motorcycle state [check]
28 Some motorcycle state [check]

Derived definitions

CheckPlayerState (EventSystemActor)

No overridden parameters.

  1. SignalFlowchart
  2. Switch 1.5.0 executable, 0x710084F334
  3. SignalFlowchart
  4. SignalFlowchart
  5. SignalFlowchart
  6. SignalFlowchart
  7. SignalFlowchart: "PlayerNakednessAll"
  8. SignalFlowchart: "PlayerFalls"
  9. SignalFlowchart: "PlayerStable"