AIDef:Query/CheckPlayerState
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AI definition | |
---|---|
Type | Query |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
PlayerState | Int |
PlayerState
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Value | Description |
---|---|
0 | Naked[1] |
1 | |
2 | |
3 | isRidingHorse[2] / "Ride on"[3] |
4 | On ground[4] |
5 | |
6 | |
7 | |
8 | Is Stasis rune selected and usable [check] |
9 | Is Square Bomb rune selected and usable [check] |
10 | Is Round Bomb rune selected and usable [check] |
11 | Are Square Bomb and Round Bomb runes usable [check] |
12 | |
13 | |
14 | |
15 | Diving into water[5] |
16 | In battle[6] |
17 | isInWater |
18 | Completely naked[7] |
19 | isOnRaft |
20 | Falling[8] |
21 | Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
22 | |
23 | CutFallLand |
24 | |
25 | isOnIceMakerBlock |
26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
27 | Some motorcycle state [check] |
28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ Switch 1.5.0 executable, 0x710084F334
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"