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=== Hash algorithm === | === Hash algorithm === | ||
The algorithm given on the MK8 wiki is not fully correct: it fails to account for the fact that Nintendo's algorithm uses an unsigned 32-bit integer for the hash variable, and a '''''signed'' char variable'''. | The algorithm given on the MK8 wiki is not fully correct: it fails to account for the fact that Nintendo's algorithm uses an unsigned 32-bit integer for the hash variable, and a '''''signed'' char variable'''. It is also misleading in that Nintendo iterates over each byte, not each string character. | ||
Here is an accurate implementation of the algorithm, written in C++: | Here is an accurate implementation of the algorithm, written in C++: |