SARC: Difference between revisions

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== Structure ==
== Structure ==
The basic structure of SARC files is documented on the [[mk8:SARC (File Format)|MK8 wiki]].
The basic structure of SARC files is documented on the [[mk8:SARC (File Format)|MK8 wiki]].
=== Hash algorithm ===
The algorithm given on the MK8 wiki is not fully correct: it fails to account for the fact that Nintendo's algorithm uses an unsigned 32-bit integer for the hash variable, and a '''''signed'' char variable'''.
Here is more accurate implementation of the algorithm, written in C++:
<source lang="c++">
  const uint32_t multiplier = 0x65;
  const char* string = "月クッパ戦Lv3(クリア後).baglshpp";
  uint32_t hash = 0;
  int i = 0;
  while (true) {
    char c = string[i++]; // *signed* char
    if (!c)
      break;
    hash = hash * multiplier + c;
  }
</source>
It appears that Nintendo's compiler treats a char as a signed type.


== Usage in ''Breath of the Wild'' ==
== Usage in ''Breath of the Wild'' ==
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