AIDef:Action/PlayerJump: Difference between revisions

→‎StaticInstParams: DefaultValue is the default value configured in AIDef that is used if the derived definition doesn't specify a value, not the actual used value
imported>Kiddles
(Added some value descriptions. - Kiddles)
imported>Leoetlino
(→‎StaticInstParams: DefaultValue is the default value configured in AIDef that is used if the derived definition doesn't specify a value, not the actual used value)
 
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| EnergyJump || Float || 0.0 || Amount of stamina it takes to jump.
| EnergyJump || Float || || Amount of stamina it takes to jump.
|-
|-
| EnergyDashJump || Float || 300.0 || Amount of stamina used when sprinting and jumping simultaneously.
| EnergyDashJump || Float || || Amount of stamina used when sprinting and jumping simultaneously.
|-
|-
| EnergyUseDiam1 || Float ||  ||  
| EnergyUseDiam1 || Float ||  ||  
Line 18: Line 18:
| EnergyUseDiam3 || Float ||  ||  
| EnergyUseDiam3 || Float ||  ||  
|-
|-
| JumpHeight || Float || 0.58 || Jump height.
| JumpHeight || Float || || Jump height.
|-
|-
| JumpHeightAddByAngle || Float ||  ||  
| JumpHeightAddByAngle || Float ||  ||  
|-
|-
| JumpHeightAddBySpeed || Float || 2.0 || Additional (max) jump height when moving. Actual gain is based on how fast the player is moving.
| JumpHeightAddBySpeed || Float || || Additional (max) jump height when moving. Actual gain is based on how fast the player is moving.
|-
|-
| JumpHeightMaxDecRateByWater || Float ||  ||  
| JumpHeightMaxDecRateByWater || Float ||  ||  
Line 29: Line 29:
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
Anonymous user