GameScene: Difference between revisions

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imported>Leoetlino
m (→‎Stage generation step 12: fix formatting)
imported>Leoetlino
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=== Stage generation final step ===
=== Stage generation final step ===
*Sound, qword_71025D04F0, qword_71025D16C0, qword_71025D1740: ? {{check}}
*Clear the temporary stage binder pointer (which was used only during generation).
*Close the Fade and the FadeStatus screens. This effectively hides the loading screen.
*TipsMgr: TipsSystemActor is reset and the current date is stored.
*In dev mode, write a list of all loaded resources to %PROJECT_ROOT%/Log/BootupPatrol/res_title.csv.
*If the active stage binder type is Title (3) and resident actors haven't been loaded yet, start title background processing.
*Clear the "has played awakening demo" flag (not the game data flag!) if there is no active event or if the active event is not Demo169_0.
*Set this->stageGenerated to 1<ref>0x71007B2038</ref>.


== References ==
== References ==
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