GameScene: Difference between revisions
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→Stage generation step 12: fix formatting
imported>Leoetlino |
imported>Leoetlino m (→Stage generation step 12: fix formatting) |
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**[1.4.0+] If BalladOfHeroes_Step02 is false or BalladOfHeroes_Step03 is true, and if the player's equipped weapon (category 0) is Weapon_Sword_502 (One-Hit Obliterator), that weapon is removed from the inventory. | **[1.4.0+] If BalladOfHeroes_Step02 is false or BalladOfHeroes_Step03 is true, and if the player's equipped weapon (category 0) is Weapon_Sword_502 (One-Hit Obliterator), that weapon is removed from the inventory. | ||
**'''FadeProgress is set to 100%'''. | **'''FadeProgress is set to 100%'''. | ||
*Step 1: Wait for environment map, grass, etc. (環境マップや草などの準備待ち) and set various flags (GameScene globals, Fade, BaseProcMgr). | |||
*Step 2: Wait for 3 game ticks. | |||
*Step 3: Terrain stuff{{check}} | |||
*Step 4: ?{{check}} | |||
*Step 5: Call the scene start event flow. | |||
*Step 6: | |||
**Wait for the scene start event flow (シーン開始イベントスタート待ち) | |||
**Set some flags (Player, WorldMgr, PlacementMgr, ActorSystem) | |||
=== Stage generation final step === | === Stage generation final step === |