GameScene: Difference between revisions

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{{stub}}{{Subsystem infobox|name=GameScene|is_name_official=1|description=Handles the main loop and stages|init_addr_switch150=0x71007D1DD8}}
{{Subsystem infobox|name=GameScene|is_name_official=1|description=Handles the main loop and stages|init_addr_switch150=0x71007D1DD8}}


'''GameScene''' is a critical subsystem that is responsible for core functionality such as initialising other components, creating [[Stage|stages]] (world, title screen, etc.) and handling the game's main loop.
'''GameScene''' is a critical subsystem that is responsible for core functionality such as initialising other components, creating [[Stage|stages]] (world, title screen, etc.) and handling the game's main loop.
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*** E3Mgr: init
*** E3Mgr: init


== Initial state ==
=== Initial state ===
The initial state the game launches into is determined by GameScene<ref>GameScene::initialize, 0x71007A86CC</ref>.
The initial state the game launches into is determined by GameScene<ref>GameScene::initialize, 0x71007A86CC</ref>.


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</source>
</source>


== Main loop ==
Three GameScene functions are called in a row from RootTask (see [[Executable]]) after initialisation has completed, i.e. in the game's main loop. (Note: these 3 names are unofficial.)
=== precalc ===
{{empty section}}
=== calc ===
{{empty section}}
=== postcalc ===
{{empty section}}
<hr>
<references/>
<references/>
[[Category:Internals]]
[[Category:Internals]]
[[Category:Subsystems (BotW)]]
[[Category:Subsystems (BotW)]]
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