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→‎Game logic: One-hit kill protection
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imported>Leoetlino
(→‎Game logic: One-hit kill protection)
 
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== Game logic ==
== Game logic ==
''The following tasks require reversing the executable or some serious experiments to have reliable information on how the mechanics work.''
''The following tasks require reversing the executable or some serious experiments to have reliable information on how the mechanics work.''
=== One-Hit kill protection ===
It is well known that Link cannot die in one-hit under specific cases. What are the exact conditions for this protection to apply? Interestingly, it appears this mechanic is gone in Master Mode.
<code>NoDeathDamageBase</code> (in Link's [[ActorParam/GeneralParamList|GeneralParamList]]) might be related.


=== EnvPalettes and areas ===
=== EnvPalettes and areas ===
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While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is.
While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is.
=== <s>One-hit kill protection</s> ===
It is well known that Link cannot die in one-hit under specific cases. What are the exact conditions for this protection to apply? Interestingly, it appears this mechanic is gone in Master Mode.
<code>NoDeathDamageBase</code> (in Link's [[ActorParam/GeneralParamList|GeneralParamList]]) might be related.


== Resource sizes ==
== Resource sizes ==
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