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→Game logic: One-hit kill protection
imported>Leoetlino No edit summary |
imported>Leoetlino (→Game logic: One-hit kill protection) |
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== Game logic == | == Game logic == | ||
''The following tasks require reversing the executable or some serious experiments to have reliable information on how the mechanics work.'' | ''The following tasks require reversing the executable or some serious experiments to have reliable information on how the mechanics work.'' | ||
=== EnvPalettes and areas === | === EnvPalettes and areas === | ||
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While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is. | While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is. | ||
=== <s>One-hit kill protection</s> === | |||
It is well known that Link cannot die in one-hit under specific cases. What are the exact conditions for this protection to apply? Interestingly, it appears this mechanic is gone in Master Mode. | |||
<code>NoDeathDamageBase</code> (in Link's [[ActorParam/GeneralParamList|GeneralParamList]]) might be related. | |||
== Resource sizes == | == Resource sizes == |