Project:Help wanted: Difference between revisions

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imported>Leoetlino
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* Dump reflection data for the Wii U version. Data offsets are different since the Switch uses a different compiler, is a 64 bit little-endian platform unlike the Wii U (32-bit big endian machine).
* Dump reflection data for the Wii U version. Data offsets are different since the Switch uses a different compiler, is a 64 bit little-endian platform unlike the Wii U (32-bit big endian machine).
* Write a library to manipulate binary packfiles: getting, modifying, adding and removing Havok objects from a packfile (and perhaps converting them to XML too?)
* Write a library to manipulate binary packfiles: getting, modifying, adding and removing Havok objects from a packfile (and perhaps converting them to XML too?)
* Figure out how the compression for <code>hkpBvCompressedMeshShape</code>s works. Nintendo uses compressed mesh shapes for all [[Content/Physics/StaticCompound|static compound]] collision files.
* Document how the compression for <code>hkpBvCompressedMeshShape</code>s works. Nintendo uses compressed mesh shapes for all [[Content/Physics/StaticCompound|static compound]] collision files.


=== <s>Event timelines</s> ===
=== <s>Event timelines</s> ===
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