Help:Setting up tools: Difference between revisions
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imported>Leoetlino (→BFRES) |
imported>Leoetlino (→Tools) |
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== Tools == | == Tools == | ||
=== AAMP === | === AAMP === | ||
{{tool section|rec_tool=aamp | {{tool section|rec_tool=aamp}} | ||
Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | ||
=== BFRES === | === BFRES === | ||
[[BFRES]] files contain the game's models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials]. | [[BFRES]] files contain the game's models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials]. | ||
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Follow the instructions at [[Help:Setting up tools/EventEditor]]. | Follow the instructions at [[Help:Setting up tools/EventEditor]]. | ||
=== BYML === | === BYML === | ||
{{tool section|rec_tool=byml-v2 | {{tool section|rec_tool=byml-v2}} | ||
=== RSTB === | === RSTB === | ||
{{tool section|rec_tool=rstb | {{tool section|rec_tool=rstb}} | ||
=== SARC === | === SARC === | ||
{{tool section|rec_tool=sarc | {{tool section|rec_tool=sarc}} | ||
=== Map units === | === Map units === | ||
[[Map unit]]s can be edited directly by modifying the map unit [[BYML]]s or with a graphical tool such as Ice-Spear. | [[Map unit]]s can be edited directly by modifying the map unit [[BYML]]s or with a graphical tool such as Ice-Spear. | ||
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For the second method, follow [https://gitlab.com/ice-spear-tools/ice-spear-builds the instructions in the official repo for Ice-Spear builds]. | For the second method, follow [https://gitlab.com/ice-spear-tools/ice-spear-builds the instructions in the official repo for Ice-Spear builds]. | ||
=== Yaz0 === | |||
{{tool section|rec_tool=wszst}} | |||
== Reverse engineering == | == Reverse engineering == |