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<onlyinclude>''' | <onlyinclude>'''BFEVFL''' is a binary file format for [[Event flow|'''ev'''ent '''fl'''ows]].</onlyinclude> In ''Breath of the Wild'' and other Nintendo games such as ''Splatoon 2'' and ''Link's Awakening'', binary event flows are parsed by Nintendo's EventFlow/evfl library. | ||
== Structures == | == Structures == | ||
BFEVFL is a format that supports both big endian and little endian; however, event flows typically use little endian even on Wii U, as is the case in ''Breath of the Wild''. | |||
BFEVFL uses pointers very heavily to refer to strings, to other sections, etc. All pointers are always 64-bit long -- this is because the same format is used on 64-bit platforms like the Switch. Pointers must be present in the [[#Relocation table]] if the file is to be loaded correctly by the official EventFlow code. | |||
As a direct consequence, most sections don't have any fixed order. Therefore, this article will only document the data structures and mention the order Nintendo places sections in. For more details, it is recommended to look at the [https://github.com/leoetlino/evfl <code>evfl</code> library] directly. | As a direct consequence, most sections don't have any fixed order. Therefore, this article will only document the data structures and mention the order Nintendo places sections in. For more details, it is recommended to look at the [https://github.com/leoetlino/evfl <code>evfl</code> library] directly. | ||
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| 0x0 || char[8] || Magic ("BFEVFL\x00\x00") | | 0x0 || char[8] || Magic ("BFEVFL\x00\x00") | ||
|- | |- | ||
| 0x8 || | | 0x8 || u8 || Version (major) | ||
|- | |- | ||
| | | 0x9 || u8 || Version (minor) | ||
|- | |- | ||
| | | 0xa || u8 || Version (patch) | ||
|- | |- | ||
| 0xc || | | 0xb || u8 || Version (sub-patch) | ||
|- | |||
| 0xc || s16 || Byte order mark | |||
|- | |- | ||
| 0xe || u8 || Alignment (to get the actual value: 1 << raw_value) | | 0xe || u8 || Alignment (to get the actual value: 1 << raw_value) | ||
|- | |- | ||
| 0xf || u8 || | | 0xf || u8 || Padding | ||
|- | |- | ||
| 0x10 || | | 0x10 || int || File name offset | ||
|- | |- | ||
| 0x14 || u16 || Is relocated flag (set in memory) | | 0x14 || u16 || Is relocated flag (set in memory) | ||
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| 0x16 || u16 || First block offset | | 0x16 || u16 || First block offset | ||
|- | |- | ||
| 0x18 || | | 0x18 || int || Relocation table offset | ||
|- | |- | ||
| 0x1c || | | 0x1c || int || File size | ||
|- | |- | ||
| 0x20 || u16 || Number of [[#Flowchart|flowchart]]s | | 0x20 || u16 || Number of [[#Flowchart|flowchart]]s | ||
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| 0x24 || u32 || Padding | | 0x24 || u32 || Padding | ||
|- | |- | ||
| 0x28 || Flowchart* || Flowchart (nullptr if no flowchart) | | 0x28 || Flowchart** || Flowchart (nullptr if no flowchart) | ||
|- | |- | ||
| 0x30 || [[#Dictionary|Dictionary]]* || Flowchart name dictionary | | 0x30 || [[#Dictionary|Dictionary]]* || Flowchart name dictionary | ||
|- | |- | ||
| 0x38 || Timeline* || Timeline (nullptr if no timeline) | | 0x38 || Timeline** || Timeline (nullptr if no timeline) | ||
|- | |- | ||
| 0x40 || Dictionary* || Timeline name dictionary | | 0x40 || Dictionary* || Timeline name dictionary | ||
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| 0x0 || char[4] || Magic ("RELT") | | 0x0 || char[4] || Magic ("RELT") | ||
|- | |- | ||
| 0x4 || | | 0x4 || int || Offset to relocation table start (<code>table_start_offset</code>) | ||
|- | |- | ||
| 0x8 || | | 0x8 || int || Number of sections | ||
|- | |- | ||
| 0xc || u32 || Padding | | 0xc || u32 || Padding | ||
|- | |- | ||
| 0x10 || Section[num_sections] || Sections | | 0x10 || Section[num_sections] || Sections | ||
|- | |||
| - || Entry[...] || Section entries (emitted in the same order as each section) | |||
|} | |} | ||
Note: the number of sections is almost always 1 because a single section can already fit 2^32 - 1 entries. If you need more than 4 billion entries, you are probably doing something ''very wrong''. | Note: the number of sections is almost always 1 because a single section can already fit 2^32 - 1 entries. If you need more than 4 billion entries, you are probably doing something ''very wrong''. | ||
The table base pointer is calculated as follows: <code>reinterpret_cast<char*>(&table) - table_start_offset</code> | |||
==== Relocation table section ==== | ==== Relocation table section ==== | ||
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! Offset !! Type !! Description | ! Offset !! Type !! Description | ||
|- | |- | ||
| 0x0 || void* || | | 0x0 || void* || Optional base pointer (<code>ptr</code>) | ||
|- | |- | ||
| | | 0x8 || int || Optional base pointer offset (<code>offset</code>) | ||
|- | |- | ||
| | | 0xc || int || Size | ||
|- | |- | ||
| | | 0x10 || int || Index of the first entry in this section | ||
|- | |- | ||
| | | 0x14 || int || Number of entries | ||
|} | |} | ||
The base pointer (<code>base</code>) is calculated as follows: | |||
* If the optional base pointer field is nullptr, the base pointer is equal to the table base pointer. | |||
* Otherwise, it is equal to <code>ptr - offset</code>. | |||
==== Relocation table entry ==== | ==== Relocation table entry ==== | ||
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! Offset !! Type !! Description | ! Offset !! Type !! Description | ||
|- | |- | ||
| 0x0 || u32 || Offset to pointers to relocate | | 0x0 || u32 || Offset to pointers to relocate, relative to the table base pointer | ||
|- | |- | ||
| 0x4 || u32 || Bit field that determines which pointers need to be relocated (up to 32 contiguous pointers starting from the listed offset) | | 0x4 || u32 || Bit field that determines which pointers need to be relocated (up to 32 contiguous pointers starting from the listed offset) | ||
|} | |} | ||
Offsets are treated as signed 32-bit integers. | |||
Pointers are relocated by overwriting each 64-bit pointer field with <code>base + offset</code>. | |||
=== String pool === | === String pool === | ||
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! Offset !! Type !! Description | ! Offset !! Type !! Description | ||
|- | |- | ||
| 0x0 || u32 || | | 0x0 || u32 || Bit index | ||
|- | |- | ||
| 0x4 || u16 || | | 0x4 || u16 || Index of next node if bit is 0 | ||
|- | |- | ||
| 0x6 || u16 || | | 0x6 || u16 || Index of next node if bit is 1 | ||
|- | |- | ||
| 0x8 || PascalString* || Name | | 0x8 || PascalString* || Name | ||
|} | |} | ||
Example: <code>Hello</code> corresponds to 100100001100101011011000110110001101111. Bits 0-3 are 1, bit 4 is 0, etc. | Example: <code>Hello</code> corresponds to 100100001100101011011000110110001101111. Bits 0-3 are 1, bit 4 is 0, etc. | ||
=== Container === | === Container === | ||
(The official name for this structure in the EventFlow library is ore:: | (The official name for this structure in the EventFlow library is ore::ResMetaData.) | ||
Containers are key-value mappings with keys being strings. A [[#Dictionary]] is used to store keys. | Containers are key-value mappings with keys being strings. A [[#Dictionary]] is used to store keys. | ||
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| String || String (not in string pool, follows item structure immediately) || 1 | | String || String (not in string pool, follows item structure immediately) || 1 | ||
|- | |- | ||
| Wide string ("wstring") || (not | | Wide string ("wstring") || Wide string (not in string pool, follows item structure immediately) || 1 | ||
|- | |- | ||
| Int array || Int[n] || n | | Int array || Int[n] || n | ||
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| String array || String[n] (aligned to 8-byte boundaries this time) || n | | String array || String[n] (aligned to 8-byte boundaries this time) || n | ||
|- | |- | ||
| Wstring array || ( | | Wstring array || WString[n] (aligned to 8-byte boundaries this time) || n | ||
|- | |- | ||
| Actor identifier || Two strings: actor name + secondary name || 2 | | Actor identifier || Two strings: actor name + secondary name || 2 | ||
|} | |} | ||
Wide strings use wchar_t which is 32-bit long on Switch. | |||
==== ContainerDataType enum ==== | ==== ContainerDataType enum ==== | ||
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| 0x34 || u16 || Entry point index for associated entry point (0xffff if none) | | 0x34 || u16 || Entry point index for associated entry point (0xffff if none) | ||
|- | |- | ||
| 0x36 || u8 || Cut number? This is set to 1 for flowcharts. Timeline actors sometimes use a different value here. {{check}} | | 0x36 || u8 || Cut number? This is set to 1 for flowcharts. Timeline actors sometimes use a different value here. {{check}} In BotW, this value is passed as the @MA actor parameter<ref>Switch 1.5.0 0x7100DA8628</ref>. | ||
|- | |- | ||
| 0x37 || u8 || Padding | | 0x37 || u8 || Padding | ||
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| 0x1a || u16 || Number of variable definitions | | 0x1a || u16 || Number of variable definitions | ||
|- | |- | ||
| 0x1c || u16 || Main event index | | 0x1c || u16 || Main event index. 0xffff if the entry point doesn't point to any event. | ||
|- | |- | ||
| 0x1e || u16 || Padding | | 0x1e || u16 || Padding | ||
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* [https://github.com/leoetlino/event-editor EventEditor]: graphical editor for event flows | * [https://github.com/leoetlino/event-editor EventEditor]: graphical editor for event flows | ||
== References == | |||
<references/> | <references/> | ||
[[Category:File formats]] | [[Category:File formats]] |