Help:Replacing textures: Difference between revisions

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(→‎Replacing The Textures: Extra clarification)
(→‎Replacing The Textures: Better wording)
 
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# Open Switch Toolbox and find the texture you're looking for. Use [https://github.com/MrCheeze/botw-tools/blob/master/botw_names.json IDs List] to find the bfres name.
# Open Switch Toolbox and find the texture you're looking for. Use [https://github.com/MrCheeze/botw-tools/blob/master/botw_names.json IDs List] to find the bfres name.
# Drag the Tex1 (or Tex if Switch) into Switch Toolbox. These can mostly be found in <code>content/Model</code>, though some are in <code>content/Pack/TitleBG.pack//Model</code>. If Wii U, make sure the Tex2 is in the same directory as the Tex1 (so that Switch Toolbox can load/save its contents properly)
# Drag the Tex1 (or Tex if Switch) into Switch Toolbox. These can mostly be found in <code>content/Model</code>, though some are in <code>content/Pack/TitleBG.pack//Model</code>. If Wii U, make sure the Tex2 is in the same directory as the Tex1 (so that Switch Toolbox can load/save its contents properly)
# Click the + icon next to the file, and then on textures folder.
# Click the + icon next to the file, and then the one next to the textures folder.
# Find the texture you're looking to replace and right-click, replace. Please note when replacing textures sometimes sRGB won't be automatically selected. If it's an albedo (_Alb), then it will glow in-game without sRGB.
# Find the texture you're looking to replace and right-click, replace. Please note when replacing textures sometimes sRGB won't be automatically selected. If it's an albedo (_Alb), then it will glow in-game without sRGB.
# Save the file and say Yes to yaz0-compression if it asks. If you're on Wii U, it will ask where to save the Tex2: save it in the same spot the Tex2 would belong for that model (probably in the same place as the Tex1) and yaz0-compress it as well.
# Save the file and say Yes to yaz0-compression if it asks. If you're on Wii U, it will ask where to save the Tex2: save it in the same spot the Tex2 would belong for that model (probably in the same place as the Tex1) and yaz0-compress it as well.
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