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→‎EffectTypes: Add description
(→‎ArmorEffect: Add EffectType table)
(→‎EffectTypes: Add description)
 
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===EffectTypes===
===EffectTypes===
Valid EffectType values are specified in the executable. As such, there is a fixed set of valid values that can be used without decompiling and coding in a new one.
{| class="wikitable"
{| class="wikitable"
!Key
!Key
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