No death damage

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search

No death damage is the maximum damage that Link can take without dying even when he would normally not survive[1]. This is used to implement one-hit kill protection.

In Master Mode, no death damage is disabled (when aoc2 flag 0x8 is set)[2].


The no death damage value is calculated as follows[3]:

NoDeathDamageBase + floor(PlayerMaxLife × NoDeathDamageAdd) / 4

where NoDeathDamageBase and NoDeathDamageAdd are parameters in Link's bgparamlist. In 1.5.0, those values are 20 (= 5 hearts) and 4 (= 1 heart) respectively.


  1. 0x7100851A24 [nx-1.5.0 executable]
  2. 0x7100851A24 [nx-1.5.0 executable]
  3. 0x7100886B08 [nx-1.5.0 executable]