autopatrol
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imported>Leoetlino (Fix typo) |
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<onlyinclude>'''baslist''' files are [[AAMP]] files.</onlyinclude> | <onlyinclude> | ||
'''baslist''' files are [[AAMP]] files containing information about an actor's animations. The name '''baslist''' stands for '''B'''inary '''A'''nimation '''S'''equence '''List'''. There can be only one baslist file per actor. </onlyinclude> | |||
==Layout== | |||
Each baslist file is made up of three lists. These lists are named '''AddReses''', '''ASDefines''', and '''CFDefines'''. | |||
===AddReses=== | |||
The '''AddReses''' list tells the game what [[BFRES]] files the actor should search in to find animation files. For example, in '''Player.baslist''', one of the BFRES files listed is '''Player_Animation'''. The game will search for a file named '''Player_Animation.sbfres''' in the '''Model''' folder. Note that the file extension is ''not'' included. If an animation BFRES is missing, the game will get stuck on the loading screen. '''AddReses''' lists are in numerical order, starting at '''AddRes_0''', then '''AddRes_1''', and so on. | |||
===ASDefines=== | |||
The ASDefines list tells the game all the actions (not to be confused with AI Actions) an actor can take. Like the '''AddReses''' list, these are in numerical order, going from '''ASDefine_0''' to '''ASDefine_1''', and so on. Each ASDefine object has a '''Name''' field, and a '''Filename''' field. The name field is the name by which eventflows, demos, and AIs will call the animation. The '''Filename''' field is the [[Bas]] file to be played (from '''Actor/AS'''),again without the file extension. For example, the name might be '''Brake''', and the filename might be '''Player_Link_Brake'''. The game will call it by the name '''Brake''', and run the script '''Actor/AS/Player_Link_Brake.bas'''. | |||
===CFDefines=== | |||
There is a corresponding CFDefine entry for each ASDefine entry. Unsure of purpose right now, page to be updated later. | |||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | [[Category:Actor parameter files]] |