autopatrol
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===ASDefines=== | ===ASDefines=== | ||
The ASDefines list tells the game all the | The ASDefines list tells the game all the animations an actor can use. Each ASDefine entry is essentially a redirect, allowing the game to play an animation by calling a simpler, shorter alias (For example, '''Brake''' runs the script '''Player_Link_Brake.bas'''). Like the '''AddReses''' list, these are in numerical order, going from '''ASDefine_0''' to '''ASDefine_1''', and so on. Each ASDefine object has a '''Name''' field, and a '''Filename''' field. The name field is the name by which eventflows, demos, and AIs will call the animation. The '''Filename''' field is the [[Bas]] file to be played (from '''Actor/AS'''), again without the file extension. | ||
===CFDefines=== | ===CFDefines=== |