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Fix ASDefine section
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===ASDefines===
===ASDefines===
The ASDefines list tells the game all the actions (not to be confused with AI Actions) an actor can take. Like the '''AddReses''' list, these are in numerical order, going from '''ASDefine_0''' to '''ASDefine_1''', and so on. Each ASDefine object has a '''Name''' field, and a '''Filename''' field. The name field is the name by which eventflows, demos, and AIs will call the animation. The '''Filename''' field is the [[Bas]] file to be played (from '''Actor/AS'''),again without the file extension. For example, the name might be '''Brake''', and the filename might be '''Player_Link_Brake'''. The game will call it by the name '''Brake''', and run the script '''Actor/AS/Player_Link_Brake.bas'''.
The ASDefines list tells the game all the animations an actor can use. Each ASDefine entry is essentially a redirect, allowing the game to play an animation by calling a simpler, shorter alias (For example, '''Brake''' runs the script '''Player_Link_Brake.bas'''). Like the '''AddReses''' list, these are in numerical order, going from '''ASDefine_0''' to '''ASDefine_1''', and so on. Each ASDefine object has a '''Name''' field, and a '''Filename''' field. The name field is the name by which eventflows, demos, and AIs will call the animation. The '''Filename''' field is the [[Bas]] file to be played (from '''Actor/AS'''), again without the file extension.


===CFDefines===
===CFDefines===
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