22
edits
(made a woopsie) |
(Fixed the original change to holdevent 0 to triggerevent 0 because i misread the file i was editing.) |
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Line 666: | Line 666: | ||
Known TypeIndex values: | Known TypeIndex values: | ||
*0 - | *0 - Defines the impact of attack animations. Known values are AttackSmall, AttackMiddle, and AttackLarge.<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for most of Link's attack animations</ref> | ||
*4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref> | *4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref> | ||
*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | *7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | ||
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Known TypeIndex values: | Known TypeIndex values: | ||
*0 - | *0 - Unknown | ||
*2 - Unknown | *2 - Unknown | ||
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}} | *3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}} |
edits