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(Fixed the original change to holdevent 0 to triggerevent 0 because i misread the file i was editing.) |
(I've deduced that bitindex 38 determines whether a weapon is burning or not) |
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Line 615: | Line 615: | ||
*33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | *33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | ||
*37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist | *37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist | ||
*38 - Unknown (believed to check if the current weapon is on fire) | |||
*46 - Unknown (believed to check if Link is crouched) | *46 - Unknown (believed to check if Link is crouched) | ||
edits