autopatrol, editnews
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m (→Creating the save game data flags: Typo) |
m (Deleted "Python scripts don't print to console" because the ones in the tutorial now do) |
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Note that anytime brackets are used, this means that whatever is inside the brackets should be replaced with something else. For example, <code>Bootup_[XXxx].pack</code> could be replaced with <code>Bootup_USen.pack</code> or <code>Bootup_EUen.pack</code> or other names. Do NOT leave the brackets in there. Another example might be <code>[FileName].[FileExtension]</code> which could be replaced with just about anything, like <code>Weapon_Sword_001.bxml</code> or <code>Link.Tex1.sbfres</code>. (Note that, in this case, "Link.Tex1" is the file name and <code>sbfres</code> is the file extension) | Note that anytime brackets are used, this means that whatever is inside the brackets should be replaced with something else. For example, <code>Bootup_[XXxx].pack</code> could be replaced with <code>Bootup_USen.pack</code> or <code>Bootup_EUen.pack</code> or other names. Do NOT leave the brackets in there. Another example might be <code>[FileName].[FileExtension]</code> which could be replaced with just about anything, like <code>Weapon_Sword_001.bxml</code> or <code>Link.Tex1.sbfres</code>. (Note that, in this case, "Link.Tex1" is the file name and <code>sbfres</code> is the file extension) | ||
If you are ever told to open a Powershell window and run a command, you can do that by holding shift, right-clicking somewhere inside the folder and clicking on "Open Powershell window here." Anytime you do this, it will be to run a Python script | If you are ever told to open a Powershell window and run a command, you can do that by holding shift, right-clicking somewhere inside the folder and clicking on "Open Powershell window here." Anytime you do this, it will be to run a Python script. | ||
=== Setting up your folder structure === | === Setting up your folder structure === |