Help:Adding items: Difference between revisions

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(Reordered a couple steps so that the flags will be written to the completed mod)
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'''You should ignore this section if you are making something that never goes into Link's inventory.'''
'''You should ignore this section if you are making something that never goes into Link's inventory.'''


This section covers the save game flags, which the game uses to remember certain things about your item. If you are adding a common item, like a material or consumable, this will make it so that the little popup that happens the first time you pick up an item, doesn't happen every single time you pick your new item up. It also remembers other things, like the whether or not a picture has been taken of your item, whether or not you decided to save that picture, how big the picture is, how long it's been in your inventory, and how long you've had it equipped.
This section covers the save game flags, which the game uses to remember certain things about your item. If you are adding a common item, like a material or consumable, this will make it so that the little popup that happens the first time you pick up an item, doesn't happen every single time you pick your new item up. It also remembers other things, like whether or not a picture has been taken of your item, whether or not you decided to save that picture, how big the picture is, how long it's been in your inventory, and how long you've had it equipped.


Navigate to the folder that contains your BreathOfTheWild_[MyAwesomeModName] folder you made, open a Powershell window, and run the command <code>botw_flag_util generate BreathOfTheWild_[MyAwesomeModName] -a [-b]</code>. '''If you are modding for WiiU or Cemu, add the -b. If modding for Switch, don't add it. If you run it the wrong way by accident, just run it again the right way. It will let you know that nothing changed, and then write the file for the other console.'''
Navigate to the folder that contains your BreathOfTheWild_[MyAwesomeModName] folder you made, open a Powershell window, and run the command <code>botw_flag_util generate BreathOfTheWild_[MyAwesomeModName] -a [-b]</code>. '''If you are modding for WiiU or Cemu, add the -b. If modding for Switch, don't add it. If you run it the wrong way by accident, just run it again the right way. It will let you know that nothing changed, and then write the file for the other console.'''
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