Object respawning/zh: Difference between revisions

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Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
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(Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等...")
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== 隨機掉落的物件  (RevivalRandomForDrop) ==
== 隨機掉落的物件  (RevivalRandomForDrop) ==


Drops of objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.)
RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等)。


Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
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