Object respawning/zh: Difference between revisions

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Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) =="
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(Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==")
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* 若以上皆非,那麼每個 flag 還是有 ''1% 機率''重生,前提是玩家跟該物件不處在同一個網格裡。
* 若以上皆非,那麼每個 flag 還是有 ''1% 機率''重生,前提是玩家跟該物件不處在同一個網格裡。


== Random drop revival (RevivalRandomForDrop) ==
== 隨機掉落的物件  (RevivalRandomForDrop) ==


Drops of objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.)
Drops of objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.)
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