Object respawning/zh: Difference between revisions

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Created page with "=== 隨機重生跟隨機掉落的邏輯 ==="
(Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
(Created page with "=== 隨機重生跟隨機掉落的邏輯 ===")
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=== RevivalRandom and RevivalRandomForDrop logic ===
=== 隨機重生跟隨機掉落的邏輯 ===


Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid.
Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid.
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