normal.bwinfo

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This file is found in TitleBG.pack.

Its canonical resource path is "WorldMgr/normal.bwinfo".

bwinfo
Format AAMP
Version 0
Type winfo
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

normal.bwinfo is an AAMP file which contains parameters for the game's lighting and climates. It is read by the WorldMgr (world manager).

Parameter objects

Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.

ClimateDefines_%d

Key Type Description Example value
WeatherType int 天候状態 0:晴 1:曇 2:雨 3:雪 (0: sunny, 1: cloudy, 2: rain, 3: snow)  0
WeatherBlueskyRate int Determines how often the sky is blue 60
WeatherCloudyRate int Determines how often the weather is cloudy 20
WeatherRainRate int Determines how often it's raining 10
WeatherHeavyRainRate int Determines how often it's raining heavily 5
WeatherStormRate int Determines how often there are thunderstorms 5
DayLockBlueSky bool Force sunny weather during the day False
NightLockBlueSky bool Force sunny weather at night False
ClimateTemperatureDay_1000 float Temperature to use during daytime if Y (height) >= 1000.0 -28.0
ClimateTemperatureDay_0900 float Temperature to use during daytime if 900.0 <= Y < 1000.0 -28.0
ClimateTemperatureDay_0800 float ... -20.0
ClimateTemperatureDay_0700 float ... -10.0
ClimateTemperatureDay_0600 float ... -5.0
ClimateTemperatureDay_0500 float ... 3.0
ClimateTemperatureDay_0400 float ... 9.0
ClimateTemperatureDay_0300 float ... 15.0
ClimateTemperatureDay_0200 float ... 18.0
ClimateTemperatureDay_0100 float ... 20.0
ClimateTemperatureDay_0000 float ... 25.0
ClimateTemperatureNight_1000 float Temperature to use during nighttime if Y (height) >= 1000.0 -28.0
ClimateTemperatureNight_0900 float Temperature to use during nighttime if 900.0 <= Y < 1000.0 -28.0
ClimateTemperatureNight_0800 float ... -23.0
ClimateTemperatureNight_0700 float ... -14.0
ClimateTemperatureNight_0600 float ... -5.0
ClimateTemperatureNight_0500 float ... -2.0
ClimateTemperatureNight_0400 float ... 6.0
ClimateTemperatureNight_0300 float ... 13.0
ClimateTemperatureNight_0200 float ... 16.0
ClimateTemperatureNight_0100 float ... 18.0
ClimateTemperatureNight_0000 float ... 23.0
MoistureMax float - 20.0
MoistureMin float - 2.5
WindPower float Power of the Wind (Paragliding, arrows, remote bombs, throwing objects) 7.5
IgnitedLevel int 1st effect : Burst to flame effect (Death Mountain effect)

2nd effect : kills monsters and destroys everything that is made of wood and food (weapons included) if activated elsewhere on the field

0
FeatureColor color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
CalcRayleigh float - 1.0
CalcMieSymmetrical float - 1.0
CalcMie float - 1.0
CalcSfParamNear float - 0.0
CalcSfParamAttenuation float - 0.0
CalcAmbientIntencity float - 1.0
CalcVolumeMaskIntencity float - 1.0
PaletteSetSelect int The EnvAttribute to be used 0
FogType int - 0
ForbidComeback bool - False
BlueSkyRainPat int Activate the Rain Pattern 1

In 1.5.0, there are 20 climate defines (0-19). Climates are configured for each map area by AreaData.byml.

EnvAttribute_%d

Key Type Description Example value
DifUse bool - False
DifXang float - 0.0
DifYang float - 0.0
PaletteSel00 int - 0
PaletteSel01 int - 1
PaletteSel02 int - 2
PaletteSel03 int - 3
PaletteSel04 int - 4
PaletteSel05 int - 5
PaletteSel06 int - 6
PaletteSel07 int - 7

In 1.5.0, there are 59 EnvAttributes (0-58).

WeatherInfluence_%d

Key Type Description Example value
FeatureColor color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
FeatureFogColor color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
CalcRayleigh float - 1.0
CalcMieSymmetrical float - 1.0
CalcMie float - 1.0
CalcVolumeMaskIntencity float - 1.0
BloomThreshhold float - 1.0
BloomIntencity float - 1.0
AddMoisture float - 15.0

In 1.5.0, there are 4 such objects.

Remains_%d

Key Type Description Example value
FeatureColor color - Color(r=1.100000023841858, g=1.100000023841858, b=1.600000023841858, a=1.0)
FeatureFogColor color - Color(r=0.906000018119812, g=0.6140000224113464, b=0.8659999966621399, a=1.0)
AddFog_near float - 10.0
AddFog_far float - 300.0
AddFog_ratio float - 0.4
SfParam_near float - -50.0
SfParam_attenuation float - 15.0
CalcRayleigh float - 1.5
CalcMieSymmetrical float - 1.0
CalcMie float - 0.5
BloomThreshhold float - 1.0
BloomIntencity float - 1.0
CalcVolumeMaskIntencity float - 1.0

In 1.5.0, there are 7 such objects.

EnvPalette_%d

Key Type Description Example value
BgDifColor color - Color(r=1.0, g=0.8420000076293945, b=0.6000000238418579, a=1.0)
BgDifIntencity float - 2.0
FogColor color - Color(r=0.21299999952316284, g=0.2630000114440918, b=0.13899999856948853, a=0.0)
FogStart float 0.0
FogEnd float - 300.0
YFogColor color Field Fog Color Color(r=0.1889999955892563, g=0.45500001311302185, b=0.2630000114440918, a=0.30000001192092896)
YFogStart float Field Fog 20.0
SkySunColorNoUse uint 0
SkySunColor color Sun Color settings Color(r=0.29600000381469727, g=0.6317999958992004, b=1.0, a=12.0)
SkyIsotropicfade float - 1.0
SfParam_near float - -50.0
SfParam_attenuation float - 30.0
SfParam_horizontal float - 2.5
afParam_attenuationForGrd float - 4.0
afParam_attenuationForSky float - 0.0
SkyRParam_rayleigh_amplifier float - 1.0
SkyRParam_mie_symmetricalProperty float - 0.6
SkyRParam_mie_amplifier float - 128.0
AmplifierForEnvMap float - 1.0
Cloud0_ColorBase color 1st Layer Cloud Base Color Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud0_IntencityBase float - 0.15
Cloud0_ColorHilight color - Color(r=1.0, g=0.8352940082550049, b=0.3921569883823395, a=1.0)
Cloud0_IntencityHilight float - 0.0
Cloud0_ColorShadow color - Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud0_IntencityShadow float - 0.15
Cloud0_ColorBackLight color - Color(r=1.0, g=0.6230000257492065, b=0.1770000010728836, a=1.0)
Cloud0_BacklightPower float - 0.0
Cloud1_ColorBase color 2nd Layer Cloud Base Color Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_IntencityBase float - 0.0
Cloud1_ColorHilight color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_IntencityHilight float - 0.0
Cloud1_ColorShadow color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_IntencityShadow float - 0.0
Cloud1_ColorBackLight color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_BacklightPower float - 1.6
Cloud2_ColorBase color 3rd Layer Cloud Base Color Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud2_IntencityBase float - 0.15
Cloud2_ColorHilight color - Color(r=1.0, g=0.8352940082550049, b=0.3921569883823395, a=1.0)
Cloud2_IntencityHilight float - 0.0
Cloud2_ColorShadow color - Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud2_IntencityShadow float - 0.15
Cloud2_ColorBackLight color - Color(r=1.0, g=0.6230000257492065, b=0.1770000010728836, a=1.0)
Cloud2_BacklightPower float - 0.0
Cloud2NoUse uint Use Cloud 1
CloudShadowOnOff bool - False
BloomOffsetStart float - 19999.0
BloomOffsetEnd float - 20000.0
BloomOffset float - 0.0
BloomClampedLuminance float - 2.0
BloomThreshhold float - 1.0
BloomIntencity float - 0.125
VolumeMaskColorNoUse uint - 0
VolumeMaskColor color - Color(r=1.0, g=0.7639999985694885, b=0.4230000078678131, a=0.6000000238418579)
VolumeMaskIntencity float - 0.0
AmbientIntencity float - 1.0
Exposure float - 0.0

In 1.5.0, there are 207 EnvPalettes.

EnvPaletteStatic

Key Type Description Value
rayleigh_baseHeigh float - 15.0
mie_baseHeight float - 1.0
mie_scatteringCoeff float - 0.0018
mie_symmetricalPropert float - 0.8
YFogEnd float - 160.0
SfParam_far float - 30000.0
SfParam_density float - 0.85
BloomComposeColorNoUse_8_8 uint - 0
BloomLayerColor_8_8 color - Color(r=1.0, g=1.0, b=1.0, a=0.5)
BloomLayerColorNoUse_16_16 uint - 0
BloomLayerColor_16_16 color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
BloomLayerColorNoUse_32_32 uint - 1
BloomLayerColor_32_32 color - Color(r=1.0, g=1.0, b=1.0, a=1.0)
BloomLayerColorNoUse_64_64 uint - 1
BloomLayerColor_64_64 color - Color(r=1.0, g=1.0, b=1.0, a=0.0)
BloomComposeColor color - Color(r=1.0, g=1.0, b=1.0, a=1.0)

EnvPalette_CdanAddFog%d

Key Type Description Value
DungeonFogFogEnd float - 200.0
DungeonFogVolA float - 4.0

In 1.5.0, there are 4 such objects.

IndoorPalette

Key Type Description Value
FeatureColor color - Color(r=0.5, g=0.2750000059604645, b=0.23250000178813934, a=0.699999988079071)
CalcVolumeMaskIntencity float - 0.7
BloomClampedLuminance float - 3.0
BloomThreshhold float - 0.95
BloomIntencity float - 0.26
IndoorFogRatio float - 0.175
IndoorFogStart float - 1.0
IndoorFogEnd float - 12.0
attenuationForGrd float - 1.0

DofMgrParam

Key Type Description Value
DefaultDist float Depth of Field Default Distance 3000.0
DefaultF float - 22.0
DefaultBlur float Depth of Field Default Blur 0.7
RemainsDist float - 300.0
RemainsF float - 2.0
RemainsBlur float - 1.0
LockOnF float - 2.5
LockOnBlur float Depth of Field Default Lock On Blur 1.0

PrCloud_%d

Key Type Description Example value
ScrollSpd float - -0.9
NoiseAdd1 float - -1.0
NoiseAdd2 float - -6.0
NoiseAdd1_side float - -3.0
NoiseAdd2_side float - 3.0
PosDensityChgRange float - 0.7
PosDensityChgPower float - -0.425
PosDensityChgSpeed float - 0.001
WindVecAdd float - 0.6
BaseTextureNo int - 0
NoiseTextureNo int - 1
bCloudTexBlend bool - False
CloudTexBlendRate float - 0.0
BaseTextureNo_Blend int - 2
NoiseTextureNo_Blend int - 1

PrCloudV0_%d

Key Type Description Value
Distotion float - 0.6
DistotionMax float - 0.7
DistotionMin float - 0.5
DistotionSinSeedAdd float - 0.01
Density float - 0.35
DensityMax float - 0.4
DensityMin float - 0.2
DensitySinSeedAdd float - 0.01
AlphaMul float - 0.4
AlphaMulMax float - 0.7
AlphaMulMin float - 0.4
AlphaMulSinSeedAdd float - 0.01
AlphaThreshold float - 0.7
AlphaThresholdMax float - 0.75
AlphaThresholdMin float - 0.5
AlphaThresholdSinSeedAdd float - 0.01
BaseTexScale float - 1.5
BaseTexScaleMax float - 2.25
BaseTexScaleMin float - 1.5
BaseTexScaleSinSeedAdd float - 0.0001
EmbossWidth float - 0.05
EmbossDensity float - -0.0066
ShadowPower float - 0.1
HighlightPower float - 0.01
HighlightRange float - 1.3
HighlightAmbient float - 0.05
SkyHeight float - 8000.0
SkyHeightMax float - 8500.0
SkyHeightMin float - 7500.0
SkyHeightSinSeedAdd float - 0.01
BacklightPowe float - 1.5
BacklightRange float - 0.5
BacklightParam0 float - 0.25
BacklightParam1 float - 0.7
DarkSideNoiseParam float - 1.0
LightSideNoiseParam float - 0.25

PrCloudV1_%d

See above.

SunParam

Key Type Description Value
SunSlope float - -1.1
SunMoonDispDist float - -23000.0
SunScale float - 1800.0
MoonScale float - 2400.0
SunDirYStop float - -42000.0

SkyPalette0_%d

Key Type Description Example value
Sky0PosDensityChgPower float - 0.0
Sky0Height float - 8000.0
Sky0Distotion float - 0.6
Sky0Density float - 0.3
Sky0AlphaMul float - 0.7
Sky0AlphaThreshold float - 0.65
Sky0BaseTexScale float - 1.75
Sky0TexBlendRatio float - 0.25

SkyPalette2_%d

Key Type Description Value
Sky2PosDensityChgPower float - 0.0
Sky2Height float - 6500.0
Sky2Distotion float - 0.6
Sky2Density float - 0.3
Sky2AlphaMul float - 0.9
Sky2AlphaThreshold float - 0.8
Sky2BaseTexScale float - 2.0
Sky2TexBlendRatio float - 0.0

CloudPat0_%d

Key Type Description Value
0Height float - 7000.0
0Distotion float - 0.6
0Density float - 0.52
0AlphaMul float - 0.95
0AlphaThreshold float - 0.876
0TexBlendRatio float - 0.7

CloudPat2_%d

See above.

CloudSpd_%d

Key Type Description Value
CLOUDPAT_noisePow float - 0.5
CLOUDPAT_windPow float - 1.5

Parameter lists

(none)