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- path is "Event/EventInfo.product.byml". EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used7 KB (202 words) - 14:05, 9 January 2021
- Demo_Talk actions EventInfoData Yes 0000007100DAEE4C Utilities for querying data from EventInfo.product.byml EventMgr Yes 0000007100DAF3D8 031C8D5C Manages628 bytes (38 words) - 15:11, 30 April 2021
- Draft:Content/Event (section EventInfo.product.sbyml)incomplete copy of EventInfo.product.sbyml. Only exists on Wii U, and is unused in the latest versions of the game. ResidentEvent.byml is a file that lists501 bytes (103 words) - 18:07, 4 April 2019
- Content/Event (section EventInfo.product.sbyml)resource path is "Event/{EventName}.sbeventpack". sbeventpack files are event packs. EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores595 bytes (105 words) - 20:08, 10 March 2020
- Content/Actor (section ActorInfo.product.byml)AIDef_Game.product.byml. This directory is found in Bootup.pack/Actor. Its canonical resource path is "Actor/Effect/". Contains EffectInfo.byml. This directory2 KB (423 words) - 22:31, 11 March 2020
- EventInfoData Subsystem Official name Yes Description Utilities for querying data from EventInfo.product.byml Init function Switch 1.5.0: 0000007100DAEE4C234 bytes (0 words) - 16:47, 29 December 2018
- Executable (section EventPatroller)Start of ActorInfoData init. ActorInfoData ActorTemplate EffectInfoData SoundInfoData XLinkInfoData End of ActorInfoData init. EventInfoData ModelResourceDivide16 KB (1,910 words) - 22:24, 9 March 2020
- table. EventInfo.sbyml is a Yaz0-compressed BYML file found only in the Wii U version of the game. It is an incomplete copy of the EventInfo.product.sbyml277 bytes (57 words) - 20:51, 1 April 2019
- ResidentActorMgr: Load configuration (ResidentActors.byml) AutoPlacementFlowMgr: Load auto placement event flows KingEditor: Stubbed E3Mgr: init The initial20 KB (2,422 words) - 16:16, 30 April 2021
- Help:Replacing textures ResidentActors.byml ResidentEvent.byml Help:Resolving mod conflicts ResourceSizeTable.product.rsizetable Resource system Revision155 bytes (468 words) - 10:51, 28 October 2019
- Overview (section Event flows)query information without loading any additional file. For example, ActorInfo.product.sbyml exists to avoid having to load entire actors or multiple ActorParam7 KB (1,164 words) - 20:56, 16 April 2020
- receive an arbitrary number of tags. Tags are specified in bxml. ActorInfo.product.sbyml contains a copy of tag information (hashed) to speed up tag lookups628 KB (114 words) - 00:32, 5 February 2022