All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 04:24, 28 June 2021 Simple talk contribs created page Translations:Escape Ganon glitch/Page display title/zh (Created page with "脫出加儂戰")
- 04:32, 30 May 2020 Simple talk contribs created page Translations:Shield durability/15/zh (Created page with "我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾...")
- 04:31, 30 May 2020 Simple talk contribs created page Translations:Shield durability/14/zh (Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。")
- 04:30, 30 May 2020 Simple talk contribs created page Translations:Shield durability/13/zh (Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S...")
- 04:25, 30 May 2020 Simple talk contribs created page Translations:Shield durability/12/zh (Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損...")
- 04:21, 30 May 2020 Simple talk contribs created page Translations:Shield durability/11/zh (Created page with "1.6.0 版的參數如下:")
- 04:21, 30 May 2020 Simple talk contribs created page Translations:Shield durability/10/zh (Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0...")
- 04:16, 30 May 2020 Simple talk contribs created page Translations:Shield durability/9/zh (Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)...")
- 04:15, 30 May 2020 Simple talk contribs created page Translations:Shield durability/8/zh (Created page with "== 盾牌滑行 ==")
- 04:15, 30 May 2020 Simple talk contribs created page Translations:Shield durability/7/zh (Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高...")
- 04:10, 30 May 2020 Simple talk contribs created page Translations:Shield durability/6/zh (Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。")
- 04:10, 30 May 2020 Simple talk contribs created page Translations:Shield durability/5/zh (Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻...")
- 04:05, 30 May 2020 Simple talk contribs created page Translations:Shield durability/2/zh (Created page with "== 抵擋攻擊 ==")
- 04:05, 30 May 2020 Simple talk contribs created page Translations:Shield durability/1/zh (Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。")
- 03:44, 30 May 2020 Simple talk contribs created page Translations:Shield durability/Page display title/zh (Created page with "盾牌的耐用度")
- 03:44, 30 May 2020 Simple talk contribs created page 盾牌的耐用度 (Created page with "盾牌的耐用度")
- 03:41, 30 May 2020 Simple talk contribs marked Shield durability for translation
- 00:12, 29 May 2020 Simple talk contribs created page Translations:Object respawning/40/zh (Created page with "對這類物件而言,GameDataMgr 的值是 4。")
- 00:12, 29 May 2020 Simple talk contribs created page Translations:Object respawning/39/zh (Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。")
- 00:11, 29 May 2020 Simple talk contribs created page Translations:Object respawning/38/zh (Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==")
- 00:11, 29 May 2020 Simple talk contribs created page Translations:Object respawning/36/zh (Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
- 00:10, 29 May 2020 Simple talk contribs created page Translations:Object respawning/35/zh (Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等...")
- 00:06, 29 May 2020 Simple talk contribs created page Translations:Object respawning/34/zh (Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==")
- 00:06, 29 May 2020 Simple talk contribs created page Translations:Object respawning/33/zh (Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡...")
- 00:03, 29 May 2020 Simple talk contribs created page Translations:Object respawning/32/zh (Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。")
- 00:01, 29 May 2020 Simple talk contribs created page Translations:Object respawning/31/zh (Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。")
- 00:01, 29 May 2020 Simple talk contribs created page Translations:Object respawning/30/zh (Created page with "=== 隨機重生跟隨機掉落的邏輯 ===")
- 00:00, 29 May 2020 Simple talk contribs created page Translations:Object respawning/28/zh (Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
- 23:59, 28 May 2020 Simple talk contribs created page Translations:Object respawning/27/zh (Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。")
- 23:57, 28 May 2020 Simple talk contribs created page Translations:Object respawning/26/zh (Created page with "== 隨機重生的物件 (RevivalRandom) ==")
- 23:55, 28 May 2020 Simple talk contribs created page Translations:Object respawning/24/zh (Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。")
- 23:54, 28 May 2020 Simple talk contribs created page Translations:Object respawning/23/zh (Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==")
- 23:54, 28 May 2020 Simple talk contribs created page Translations:Object respawning/21/zh (Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。")
- 23:51, 28 May 2020 Simple talk contribs created page Translations:Object respawning/20/zh (Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==")
- 23:50, 28 May 2020 Simple talk contribs created page Translations:Object respawning/18/zh (Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。")
- 23:50, 28 May 2020 Simple talk contribs created page Translations:Object respawning/17/zh (Created page with "== 不自動重生的物件 (RevivalNone) ==")
- 23:49, 28 May 2020 Simple talk contribs created page Translations:Object respawning/15/zh (Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)")
- 23:47, 28 May 2020 Simple talk contribs created page Translations:Object respawning/14/zh (Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。")
- 23:44, 28 May 2020 Simple talk contribs created page Translations:Object respawning/13/zh (Created page with "== 血月重生機制 (RevivalBloodyMoon) ==")
- 23:43, 28 May 2020 Simple talk contribs created page Translations:Object respawning/10/zh (Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:")
- 23:42, 28 May 2020 Simple talk contribs created page Translations:Object respawning/9/zh (Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內...")
- 23:40, 28 May 2020 Simple talk contribs created page Translations:Object respawning/8/zh (Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10...")
- 23:35, 28 May 2020 Simple talk contribs created page Translations:Object respawning/7/zh (Created page with "=== 重生用地圖網格 ===")
- 23:34, 28 May 2020 Simple talk contribs created page Translations:Object respawning/6/zh (Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)")
- 23:32, 28 May 2020 Simple talk contribs created page Translations:Object respawning/5/zh (Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄...")
- 23:25, 28 May 2020 Simple talk contribs created page Translations:Object respawning/4/zh (Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下...")
- 23:20, 28 May 2020 Simple talk contribs created page Translations:Object respawning/3/zh (Created page with "== 商品 ==")
- 23:20, 28 May 2020 Simple talk contribs created page Translations:Object respawning/2/zh (Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即...")
- 23:17, 28 May 2020 Simple talk contribs created page Translations:Object respawning/1/zh (Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於...")
- 23:15, 28 May 2020 Simple talk contribs created page 物件重生 (Created page with "物件重生")
- 23:15, 28 May 2020 Simple talk contribs created page Translations:Object respawning/Page display title/zh (Created page with "物件重生")
- 23:13, 28 May 2020 Simple talk contribs marked Object respawning for translation
- 00:22, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/40/zh (Created page with "這個函數會生成掉落物。")
- 00:22, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/37/zh (Created page with "這個函數會選擇掉落物。")
- 00:21, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/34/zh (Created page with "=== 程式碼 ===")
- 00:21, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/33/zh (Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f...")
- 00:19, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/32/zh (Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ====")
- 00:19, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/31/zh (Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。")
- 00:18, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/30/zh (Created page with "==== 古代兵裝‧箭 ====")
- 00:15, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/28/zh (Created page with "====標記為 amiibo drops 的掉落物====")
- 00:14, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/27/zh (Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})")
- 00:14, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/26/zh (Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人...")
- 00:11, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/25/zh (Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ====")
- 00:11, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/24/zh (Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT...")
- 00:10, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/23/zh (Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以...")
- 00:09, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/22/zh (Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。")
- 00:08, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/21/zh (Created page with "==== 標有 AmiiboTreasure 的掉落物 ====")
- 00:08, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/20/zh (Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。")
- 00:07, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/19/zh (Created page with " ==== 標有 Important 的掉落物 ====")
- 00:07, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/18/zh (Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。")
- 00:06, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/17/zh (Created page with "==== 標有 AmiiboArmorItem 的掉落物 ====")
- 00:06, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/16/zh (Created page with "=== 特例 ===")
- 00:05, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/14/zh (Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C).")
- 00:04, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/13/zh (Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit...")
- 00:03, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/12/zh (Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物...")
- 00:01, 27 May 2020 Simple talk contribs created page Translations:Amiibo drops/11/zh (Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。")
- 23:57, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/10/zh (Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH...")
- 23:55, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/9/zh (Created page with "有 20% 的機率出現 SmallHit。")
- 23:54, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/8/zh (Created page with "== 運作邏輯 ==")
- 23:54, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/7/zh (Created page with "這兩個表格 AmiiboTouchHistory 跟 AmiiboTouchHistoryTotal 用的格式是 "%s_%d_%d_%d" (amiibo UID 名字, amiibo value 1, amiibo value 2, scan count 掃描次數)")
- 23:52, 26 May 2020 Simple talk contribs created page Amiibo 掉寶 (Created page with "當遊戲試圖紀錄 amiibo 時,會做下面這些事情 * AmiiboMgr 會檢查是不是應該清空「今日使用過的 amiibo 列表」(stored in the AmiiboTouchHistory...")
- 23:52, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/6/zh (Created page with "當遊戲試圖紀錄 amiibo 時,會做下面這些事情 * AmiiboMgr 會檢查是不是應該清空「今日使用過的 amiibo 列表」(stored in the AmiiboTouchHistory...")
- 23:43, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/5/zh (Created page with "每次使用 amiibo 時,遊戲會紀錄使用了哪個 amiibo <ref>0x710064B564 on Switch 1.5.0</ref>。 * AIDef:Action/CreateEpona 在生成伊波娜後紀錄 * AIDef...")
- 23:34, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/4/zh (Created page with "== Amiibo 註冊 ==")
- 23:32, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/3/zh (Created page with "{|class="wikitable" ! Idx || Name !! Description |- | 0 || Normal || |- | 1 || Normal2 || 沒用到 |- | 2 || SmallHit || |- | 3 || SmallHit2 || 沒用到 |- | 4 || BigHit ||...")
- 23:32, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/2/zh (Created page with "掉落物表格")
- 23:31, 26 May 2020 Simple talk contribs created page Translations:Amiibo drops/Page display title/zh (Created page with "Amiibo 掉寶")
- 23:30, 26 May 2020 Simple talk contribs marked amiibo drops for translation
- 23:52, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/9/zh (Created page with "山林霸主要整整安撫四十次才會安靜下來。<ref>https://docs.google.com/spreadsheets/d/e/2PACX-1vSmRL13Sc5YQ27TSK5kDywrVq2c2AUIBlRDpb3C3DpTOJ7f5QG_5bVmbz8ksDSA1N...")
- 23:52, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/8/zh (Created page with "== 安撫次數 ==")
- 23:51, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/7/zh (Created page with "你可以在 WorldMgr 裡找到更詳細的資訊。")
- 23:50, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/6/zh (Created page with "注意二:只要你進入神廟裡或讀檔,AnimalMaster_Appearance 都會被強制設為 false,代表山林霸主會因此消失。")
- 23:49, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/5/zh (Created page with "注意到在上述過程中,只有 appearance hour (幾點出現)是隨機的,正常情況下山林霸主一定會在眉月之後出現(如果你一直不靠近聖...")
- 23:48, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/4/zh (Created page with "#如果月相是 5 (眉月)而且林克不在 map area 64 (薩托利山區域),遊戲會生成一個整數 "appearance hour",這個數字會隨機落在 [0 .. 22]...")
- 23:42, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/3/zh (Created page with "如果 'AnimalMaster_Appearance' 這個 flag 是 true,山林霸主就會出現。這個 flag 是下面這個有限狀態自動機控制的。")
- 23:41, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/2/zh (Created page with "== 下凡 ==")
- 23:41, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/1/zh (Created page with "這個條目會介紹'''山林霸主'''生成的原理。")
- 23:41, 12 May 2020 Simple talk contribs created page Translations:Lord of the Mountain/Page display title/zh (Created page with "山林霸主")
- 23:41, 12 May 2020 Simple talk contribs created page 山林霸主 (Created page with "山林霸主")
- 20:29, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/15/zh (Created page with "由於這個結界的運作方式太過樸實無華(二話不說直接檢查座標),而且相關的檢查又是寫死在林克的身體裡,我們認為在拿到滑翔...")
- 20:25, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/14/zh (Created page with "也就是說,只要林克在主世界跟劍之考驗裡,它的身旁就會有一層無形的結界,直到林克拿到滑翔傘才解除。")
- 20:22, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/12/zh (Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the...")
- 20:13, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/10/zh (Created page with "這個 AI function 非常長,其中有一段很刺眼的 code 如下:")
- 20:12, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/9/zh (Created page with "後來我們發現 executable (遊戲的執行檔)會直接去看 IsGet_PlayerStole2 的值,而且總共有五個地方在看。其中一個最要命的地方是 A...")
- 20:07, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/8/zh (Created page with "很多玩家注意到,即使有辦法避開抓人的霧(靜止器擊飛等等),林克還是會在離台地不遠處被遊戲抓回來。")
- 20:05, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/7/zh (Created page with "=== 模組裡的機關 ===")
- 20:02, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/6/zh (Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa...")
- 19:58, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/5/zh (Created page with "=== 霧 ===")
- 19:58, 12 May 2020 Simple talk contribs created page 台地結界 (Created page with "=== 霧 ===")
- 19:58, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/4/zh (Created page with "林克拿到滑翔傘後,這兩層結界會同時消失。這是因為 <code>IsGet_PlayerStole2</code> 這個 flag 被設成 true 了")
- 19:55, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/3/zh (Created page with "台地結界一共有兩層:第一層是圍繞台地的霧,林克只要碰到霧就會被抓回來。第二層是林克的角色模組裡埋了一個檢查林克位置的...")
- 19:52, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/2/zh (Created page with "== 實作 ==")
- 19:51, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/1/zh (Created page with "''The Great Plateau barrier''' 台地結界是遊戲裡阻止林克在拿到滑翔傘前就離開初始台地的機制。")
- 19:50, 12 May 2020 Simple talk contribs created page Translations:The Great Plateau barrier/Page display title/zh (Created page with "台地結界")
- 19:14, 12 May 2020 Simple talk contribs created page Translations:Time/Page display title/zh (Created page with "時間")
- 19:39, 11 May 2020 Simple talk contribs created page Translations:Time/42/zh (Created page with "* 0: Full Moon or Blood Moon or on a Bloody Day after 04:00 滿月 * 1: Waning gibbous 十六夜 * 2: Third quarter 下弦月 * 3: "26th-day" 殘月 * 4: New moon 新月 * 5:...")
- 19:37, 11 May 2020 Simple talk contribs created page Translations:Time/41/zh (Created page with "雙子驛站的西納巴岡會告訴你今晚會有血月,或是今晚的月相。")
- 19:31, 11 May 2020 Simple talk contribs created page Translations:Time/40/zh (Created page with "==== 月相的喚法 ====")
- 19:30, 11 May 2020 Simple talk contribs created page Translations:Time/39/zh (Created page with "月相跟血月無關。(雙子驛站的西納巴岡:「天空有時會不受月相左右,昇起赤紅的滿月。\n然後一到午夜十二點,\n天空便會一片赤...")
- 19:27, 11 May 2020 Simple talk contribs created page Translations:Time/38/zh (Created page with "月相也可以直接用遊戲底層的函數指定(例如這個函數 AIDef:Action/EventSetMoonType),不過我們沒看到任何可以強制指定月相的例子。...")
- 19:26, 11 May 2020 Simple talk contribs created page Translations:Time/37/zh (Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x...")
- 19:26, 11 May 2020 Simple talk contribs created page Translations:Time/36/zh (Created page with "=== 月相 ===")
- 19:26, 11 May 2020 Simple talk contribs created page Translations:Time/35/zh (Created page with "如果你的睡覺是有過夜的,那麼遊戲會呼叫 "handle new day" 新的一天函數。這個函數會檢查你是不是睡過某個血月了,是的話,它會補...")
- 19:25, 11 May 2020 Simple talk contribs created page Translations:Time/34/zh (Created page with "當你在旅館(或驛站,或德庫樹長老的肚子裡)睡覺,或用營火消磨時間時,時鐘會被快轉到你指定的時間。但是其他像血月計時器...")
- 19:22, 11 May 2020 Simple talk contribs created page Translations:Time/33/zh (Created page with "=== 特殊情況:睡旅館跟消磨時間 ===")
- 19:22, 11 May 2020 Simple talk contribs created page Translations:Time/32/zh (Created page with "注意二:瓦‧魯達尼亞看似沒有在這個表裡,但是瓦‧魯達尼亞會去設 BloodyMoonProhibition,所以血月還是不會出現。")
- 19:22, 11 May 2020 Simple talk contribs created page Translations:Time/31/zh (Created page with "請注意:即使血月被阻止,血月計時器也不會歸零,還是會繼續增加。這些理由也不能阻止 WM_BloodyDay 被設成 true。")
- 19:22, 11 May 2020 Simple talk contribs created page Translations:Time/30/zh (Created page with "* 林克不在主世界裡(在神獸裡或神廟裡) * 林克在城堡裡 * 林克在草原上對戰魔獸加儂 * BloodyMoonProhibition 是 true,可能的理由是你...")
- 19:14, 11 May 2020 Simple talk contribs created page Translations:Time/29/zh (Created page with "下面這些東西會阻止血月。")
- 19:14, 11 May 2020 Simple talk contribs created page Translations:Time/28/zh (Created page with "=== 阻止血月的理由 ===")
- 19:14, 11 May 2020 Simple talk contribs created page Translations:Time/26/zh (Created page with "* 這時,WM_BloodyDay flag 會被設成 true,代表下個子夜理論上就會有血月出現。 * 血月計時器會歸零。")
- 19:13, 11 May 2020 Simple talk contribs created page Translations:Time/25/zh (Created page with "簡單來說就是玩家離開了初始台地,而且血月計時器超過 2520.0 了(七個遊戲天)。")
- 19:12, 11 May 2020 Simple talk contribs created page Translations:Time/24/zh (Created page with "那麼什麼時候算是'''血月該出現了'''呢?")
- 19:12, 11 May 2020 Simple talk contribs created page Translations:Time/23/zh (Created page with "如果血月該出現了但是被什麼東西阻止了(下面有解釋什麼會阻止血月),那血月計時器會被設在 2880.0,其他什麼事情都不會發生。...")
- 19:10, 11 May 2020 Simple talk contribs created page Translations:Time/22/zh (Created page with "''如果血月該出現了''")
- 19:08, 11 May 2020 Simple talk contribs created page Translations:Time/21/zh (Created page with "WM_NumberOfDays 加一。這個數字是用來計算月相的。")
- 19:08, 11 May 2020 Simple talk contribs created page Translations:Time/20/zh (Created page with "=== 360.0 檢查(子夜檢查) ===")
- 19:07, 11 May 2020 Simple talk contribs created page Translations:Time/19/zh (Created page with "之後,如果 "Bloody Moon end reserve timer" 的值非零的話(代表血月出現在正頭上),遊戲會把它減一。如果減了之後變成零,遊戲會把 WM_...")
- 19:05, 11 May 2020 Simple talk contribs created page Translations:Time/18/zh (Created page with "* 時鐘往前撥 0.0083333 × 幀數。本遊戲一秒 30 幀,所以現實生活中的 24 分鐘 = 24 × 60 × 30 幀 = 時鐘往前撥 0.0083333 × 24 × 60 × 30 = 時鐘...")
- 19:00, 11 May 2020 Simple talk contribs created page Translations:Time/17/zh (Created page with "假設你看過那個過場動畫的話,")
- 18:59, 11 May 2020 Simple talk contribs created page Translations:Time/16/zh (Created page with "如果 Demo103_0(走出復甦神廟,環顧四周,看向老人)還沒有播放過,那時鐘就會一直被重置在 78.75。也就是說,如果你用望遠鏡穿...")
- 18:57, 11 May 2020 Simple talk contribs created page Translations:Time/15/zh (Created page with "=== 每次滴答 ===")
- 18:57, 11 May 2020 Simple talk contribs created page Translations:Time/14/zh (Created page with "遊戲開始時,時鐘會定在 78.75,換算得早上 05 點 15 分。載入遊戲時,時鐘會定在存檔裡的時間。")
- 18:54, 11 May 2020 Simple talk contribs created page Translations:Time/13/zh (Created page with "時鐘上的時間(小時:分鐘)是一個 [0.0, 360.0] 範圍內的福點數。0.0 代表子夜十二點,1.0 代表凌晨 0 點 4 分,依此類推,359.0 代表晚...")
- 18:52, 11 May 2020 Simple talk contribs created page Translations:Time/12/zh (Created page with "== 一些細節 ==")
- 18:52, 11 May 2020 Simple talk contribs created page Translations:Time/11/zh (Created page with "因為睡覺並不會把計時器往前撥八小時,同時睡覺之後的載入畫面算是暫停畫面的一種,所以睡覺只會拖延你看到血月的時間。")
- 18:50, 11 May 2020 Simple talk contribs created page Translations:Time/10/zh (Created page with "七天是從林克離開復甦神廟開始算的。用營火消磨時間和睡覺都不會加速這個計時器,在暫停選單裡度過的時間也不能算。除此之外...")
- 18:47, 11 May 2020 Simple talk contribs created page Translations:Time/9/zh (Created page with "WM_BloodyDay 設成 true 的條件是林克離開了台地,並且經過了(遊戲內的)七天。消磨時間不會加速這個計時器。")
- 18:46, 11 May 2020 Simple talk contribs created page Translations:Time/8/zh (Created page with "如果 WM_BloodyDay 是 true,血月會在當晚的子夜發生。沒有任何方法可以強迫遊戲把 WM_BloodyDay 設成 true,只能等。")
- 18:45, 11 May 2020 Simple talk contribs created page Translations:Time/7/zh (Created page with "=== 關於定期血月 ===")
- 18:44, 11 May 2020 Simple talk contribs created page Translations:Time/6/zh (Created page with "* 如果你不是用正常方法走出復甦神廟的,那時間就會永遠固定在早上 05:15。 * 如果你是正常走出復甦神廟,但是沒開初始之塔(但...")
- 18:43, 11 May 2020 Simple talk contribs created page Translations:Time/5/zh (Created page with "不過呢")
- 18:42, 11 May 2020 Simple talk contribs created page Translations:Time/4/zh (Created page with "出復甦神廟後,時間從早上 05:15 開始流動,直到 11:00 停下來。啟動初始之塔後時間從 11:00 開始繼續流動,並且遊戲會讓你在右下角...")
- 18:41, 11 May 2020 Simple talk contribs created page Translations:Time/3/zh (Created page with " === 關於時鐘 ===")
- 18:41, 11 May 2020 Simple talk contribs created page Translations:Time/2/zh (Created page with "== 總結 ==")
- 18:40, 11 May 2020 Simple talk contribs created page Translations:Time/1/zh (Created page with "這個條目描述''曠野之息''裡的"''時間'''是如何運作的。")
- 18:40, 11 May 2020 Simple talk contribs created page 時間 (Created page with "這個條目描述''曠野之息''裡的"''時間'''是如何運作的。")
- 05:47, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/67/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 05:46, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/66/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 05:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/65/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 05:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/64/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 05:40, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 03:28, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/16/zh (Created page with "如果")
- 03:28, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/60/zh (Created page with "就如同你心裡想的,這種修法一點都不完美。這就導致 1.2.0 版發生了額外的問題,然後任天堂被逼得又更新了 1.3.0 版。")
- 03:26, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/57/zh (Created page with "任天堂的決定是 ''FirstInHyruleCastleBossRoom''(其中一個被寫入存檔後會導致嚴重後果的 flag)將不會被寫進存檔。也因為如此,NPC 之類...")
- 03:24, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/56/zh (Created page with "我們以為一個很簡單的修法是:如果你正在鳥人研究任務裡,就不要生成加儂。但是任天堂決定不這麼做。")
- 03:24, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/55/zh (Created page with "=== 任天堂的修理 ===")
- 03:23, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/54/zh (Created page with "有人做了一個這個主題的影片。任天堂大概覺得這很嚴重,就把它修掉了。")
- 03:23, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/53/zh (Created page with "在 1.1.2 版及之前,這樣做(讓 NPC 把你帶出主殿)會導致很嚴重的後果:上面那些不能這樣不能那樣的 flag 會被寫進你的存檔裡,同...")
- 03:21, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/52/zh (Created page with "鳥人小遊戲的原理是:在丘陵之塔接受挑戰,然後試圖飛到城堡主殿內。主殿觸發的過場動畫播完了之後,布拓會把你拉回丘陵之塔...")
- 03:17, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/51/zh (Created page with "鳥人小遊戲可以用來解除上面說的開始打加儂之後不能這樣不能那樣的限制......後來 1.2.0 版就修掉了。")
- 03:16, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/50/zh (Created page with "== 鳥人小遊戲 ==")
- 03:16, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/49/zh (Created page with "它有一個奇怪的後遺症。只要 LastBossIncompleteGanonGenerateFlag 還是開的,而且林克的 Y 座標(海拔)低於 170,林克就會被傳送回 (-254.0, 1...")
- 03:15, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/48/zh (Created page with "''LastBossIncompleteGanonGenerateFlag'' 這個 flag 的功能是記錄林克是不是在主殿內和災厄加儂戰鬥。")
- 03:13, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/47/zh (Created page with "=== 加儂區 ===")
- 03:12, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/46/zh (Created page with "''IsPlayed_Demo147_0''(薩爾達出現、封印加儂)之後會導致城堡旁的黑色柱子閃著藍色光(本來是紅色)。")
- 03:10, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/45/zh (Created page with "''IsPlayed_Demo145_0'' 的主要效果是,在開始打加儂後把神獸發射的雷射關掉。")
- 03:09, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/44/zh (Created page with "=== 神獸雷射光跟城堡旁黑柱 ===")
- 03:08, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/43/zh (Created page with "''LastBossGanonBeastGenerateFlag'' 出現在大師劍的原始碼裡。開始打加儂,大師劍就為一直維持發光狀態(60 攻)。")
- 02:57, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/42/zh (Created page with "=== 光之弓箭跟大師劍 ===")
- 02:57, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/41/zh (Created page with "如果 Demo146_0 (魔獸加儂)播過,遊戲就不會給你劍之試煉任務跟英傑之詩任務。任天堂在這兩個任務的 code 都放了檢查。")
- 02:56, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/40/zh (Created page with "=== EX 系列任務 ===")
- 02:55, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/39/zh (Created page with "* 播放過 ''Demo146_0'' 後,任天堂允許玩家騎車(用意應該是取代馬)。 * 如果只有 ''Demo141_{0,1,2,3}'' 或 ''Demo142_0'' 播過,就不能騎車(...")
- 02:51, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/38/zh (Created page with "摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。")
- 02:50, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/37/zh (Created page with "amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' 中的任一個播放過後就不能使用。(簡而言之,一旦開始打加儂就不能用amiibo...")
- 02:48, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/36/zh (Created page with "* Demo141_0: Hyrule Castle Citadel - Windblight Ganon Appears ハイラル城本丸・カースガノン(風)登場 * Demo141_1: Hyrule Castle Citadel - Fireblight Ganon A...")
- 02:46, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/35/zh (Created page with "amiibo 跟摩托車能不能使用是以 IsPlayed_Demo 系列的 flag 來控制的。下面些介紹各種 Demo。(其中包括任天堂的官方日文名稱。)")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/62/zh (Created page with " 這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/61/zh (Created page with " === 加成的程度 === 武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in...")
- 02:33, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/60/zh (Created page with " Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/59/zh (Created page with " === Special case 2: 幻影空間裡的厄咒加儂 === Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/58/zh (Created page with " 打死城堡裡的厄咒加儂並不計入經驗值。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/57/zh (Created page with " 城堡裡的厄咒加儂,不管剩幾隻,血量都是 800+3×400 = 2000。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/56/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 === Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see AIDef:AI/SiteBossSpearRoot fo...")
- 02:24, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/55/zh (Created page with " == 厄咒加儂 == 厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/54/zh (Created page with "== 大數據 == 精確的數值可以在這裡找到 To make things easier to understand, here are links to: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1T...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/53/zh (Created page with " if (scaleWeapon(weapon_name, &weapon_to_use, &modifier_to_use)) { actor->setProperty("SharpWeaponJudgeType", modifier_to_use); // 用找的 *actor_to_use = weapon...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/52/zh (Created page with " if (actor_name.contains("Weapon")) { // 找到敵人後,手上的武器單獨處理 weapon_name = actor->getWeaponName(); modifier = actor->params["SharpWeaponJudgeType...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/51/zh (Created page with " *actor_to_use = entry["name"]; return true; } return false; // cannot scale up }")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/50/zh (Created page with " do { entry = enemy_table["actors"][i]; if (this->enemy_points <= entry["value"]) break; // 有找到就枚舉到經驗值最高又符合條件的...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/49/zh (Created page with " if (i == -1) continue; // 找不到換下一個")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/48/zh (Created page with " if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1; for (j = 0; j < enemy_table["actors"].size; ++j) { entry = enemy_table["...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/47/zh (Created page with " Pseudocode (1.0.0): <source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false;")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/46/zh (Created page with " === <code>Ecosystem::LevelSensor::scaleActor</code> === 處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/45/zh (Created page with " *weapon_to_use_name = entry["name"]; *modifier_to_use = convert_to_modifier(entry["plus"]); return true; // 有找到 } return false; // cannot scale up //...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/44/zh (Created page with " ++i; } while (i < weapon_table["actors"].size);")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/43/zh (Created page with " // otherwise, just go down the list until we reach the end or a weapon which // requires more points. this will possibly upgrade the weapon (e.g. Knight -> Royal)...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/42/zh (Created page with " // not_rank_up means there is no link between weapons; // this table is just used to look up modifiers. // so go down the list until there are no more entri...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/41/zh (Created page with " do { // 已知找到一個的情況下,試圖找更多 entry = weapon_table["actors"][i];")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/40/zh (Created page with " if (i == -1) continue; // 找不到就試下一個")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/39/zh (Created page with " if (this->weapon_points > points_for_next_transition && // 你的經驗值夠 weapon_to_look_up == entry["name"] && // 武器的名字是對的 ...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/38/zh (Created page with " for (weapon_table : this->byml["weapon"]) { // find the first weapon entry for which the player has enough points // with the specified name and modifier // 不...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/37/zh (Created page with "Pseudocode (1.0.0): <source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/36/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/35/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/34/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> === 它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSens...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/33/zh (Created page with " this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * th...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/32/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 02:19, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/31/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/30/zh (Created page with " 它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/29/zh (Created page with " === <code>Ecosystem::LevelSensor::calculatePoints</code> === 每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/28/zh (Created page with " 它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/27/zh (Created page with " === <code>Ecosystem::LevelSensor::loadByml</code> === 這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 02:17, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/26/zh (Created page with " == 升級的計算過程 ==")
- 02:16, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/25/zh (Created page with " 換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 02:16, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/24/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")
- 02:15, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/23/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。經驗值不夠則維持原...")
- 02:15, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/22/zh (Created page with " 在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。 {| class="wikitable" ! Value !Description |- | 0 | '''None''': No modi...")
- 02:14, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/21/zh (Created page with " === <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
- 02:14, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/20/zh (Created page with " 不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個...")
- 02:13, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/19/zh (Created page with "=== <code>LevelSensorMode</code> === 這個屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的武器升不...")
- 02:12, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/18/zh (Created page with "== 屬性 ==")
- 02:12, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/17/zh (Created page with " 註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 02:03, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/16/zh (Created page with " 不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級")
- 02:03, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/15/zh (Created page with " == 敵人 == 遊戲在載入敵人時會根據一定的規則升級敵人。")
- 02:02, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/14/zh (Created page with " 需注意的是,最後爆擊 "Critical Hit" 只可能在 weaponCommonSharpWeaponAddCrit 是 true ''且'' 加成的 tier 程度是 White/Blue (白色或藍色的「提升...")
- 01:59, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/13/zh (Created page with "{|class="wikitable" ! Bonus !! Available in modifier tiers |- |- | Attack up 攻擊力 || Blue/White and Yellow |- | Durability up 耐久度 || Blue/White and Yellow |- | Lon...")
- 01:50, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/12/zh (Created page with "=== 加成的方向 === 要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 01:49, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ==== {|class="wikitable" ! Bonus !! Value that is used for the bonus effect |- | None 不加成 || - |- | Attack up 攻擊力提升 || Random integer between...")
- 01:47, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/10/zh (Created page with "==== amiibo ==== {|class="wikitable" ! Bonus !! Value that is used for the bonus effect |- | None 不加成 || - |- | Attack up 攻擊力提升 || addAtkMax |- | Durability up...")
- 01:46, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/9/zh (Created page with "== 武器加成 == 武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、...")
- 01:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/8/zh (Created page with "== 武器 == 下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '...")
- 01:42, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/7/zh (Created page with "== 阻止升級的情況 == 下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType =...")
- 01:41, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/6/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 Difficulty scaling 跟 Difficulty scaling#Ecosystem::LevelSensor::scaleA...")
- 01:41, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/5/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 <code>Ecosystem::LevelSensor</code> 這個子系統會用 Difficulty scaling#Ecosystem::LevelSens...")
- 01:40, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/4/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值。")
- 01:40, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/3/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 01:37, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/2/zh (Created page with "== 經驗值 == 等級系統是根據存檔裡的一個「經驗值」系統決定的。''只有''怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的...")