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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 04:24, 28 June 2021 Simple talk contribs created page Translations:Escape Ganon glitch/Page display title/zh (Created page with "脫出加儂戰")
- 04:32, 30 May 2020 Simple talk contribs created page Translations:Shield durability/15/zh (Created page with "我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾...")
- 04:31, 30 May 2020 Simple talk contribs created page Translations:Shield durability/14/zh (Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。")
- 04:30, 30 May 2020 Simple talk contribs created page Translations:Shield durability/13/zh (Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S...")
- 04:25, 30 May 2020 Simple talk contribs created page Translations:Shield durability/12/zh (Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損...")
- 04:21, 30 May 2020 Simple talk contribs created page Translations:Shield durability/11/zh (Created page with "1.6.0 版的參數如下:")
- 04:21, 30 May 2020 Simple talk contribs created page Translations:Shield durability/10/zh (Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0...")
- 04:16, 30 May 2020 Simple talk contribs created page Translations:Shield durability/9/zh (Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)...")
- 04:15, 30 May 2020 Simple talk contribs created page Translations:Shield durability/8/zh (Created page with "== 盾牌滑行 ==")
- 04:15, 30 May 2020 Simple talk contribs created page Translations:Shield durability/7/zh (Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高...")
- 04:10, 30 May 2020 Simple talk contribs created page Translations:Shield durability/6/zh (Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。")
- 04:10, 30 May 2020 Simple talk contribs created page Translations:Shield durability/5/zh (Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻...")
- 04:05, 30 May 2020 Simple talk contribs created page Translations:Shield durability/2/zh (Created page with "== 抵擋攻擊 ==")
- 04:05, 30 May 2020 Simple talk contribs created page Translations:Shield durability/1/zh (Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。")
- 03:44, 30 May 2020 Simple talk contribs created page Translations:Shield durability/Page display title/zh (Created page with "盾牌的耐用度")
- 03:44, 30 May 2020 Simple talk contribs created page 盾牌的耐用度 (Created page with "盾牌的耐用度")
- 03:41, 30 May 2020 Simple talk contribs marked Shield durability for translation
- 00:12, 29 May 2020 Simple talk contribs created page Translations:Object respawning/40/zh (Created page with "對這類物件而言,GameDataMgr 的值是 4。")
- 00:12, 29 May 2020 Simple talk contribs created page Translations:Object respawning/39/zh (Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。")
- 00:11, 29 May 2020 Simple talk contribs created page Translations:Object respawning/38/zh (Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==")
- 00:11, 29 May 2020 Simple talk contribs created page Translations:Object respawning/36/zh (Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
- 00:10, 29 May 2020 Simple talk contribs created page Translations:Object respawning/35/zh (Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等...")
- 00:06, 29 May 2020 Simple talk contribs created page Translations:Object respawning/34/zh (Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==")
- 00:06, 29 May 2020 Simple talk contribs created page Translations:Object respawning/33/zh (Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡...")
- 00:03, 29 May 2020 Simple talk contribs created page Translations:Object respawning/32/zh (Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。")
- 00:01, 29 May 2020 Simple talk contribs created page Translations:Object respawning/31/zh (Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。")
- 00:01, 29 May 2020 Simple talk contribs created page Translations:Object respawning/30/zh (Created page with "=== 隨機重生跟隨機掉落的邏輯 ===")
- 00:00, 29 May 2020 Simple talk contribs created page Translations:Object respawning/28/zh (Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
- 23:59, 28 May 2020 Simple talk contribs created page Translations:Object respawning/27/zh (Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。")
- 23:57, 28 May 2020 Simple talk contribs created page Translations:Object respawning/26/zh (Created page with "== 隨機重生的物件 (RevivalRandom) ==")
- 23:55, 28 May 2020 Simple talk contribs created page Translations:Object respawning/24/zh (Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。")
- 23:54, 28 May 2020 Simple talk contribs created page Translations:Object respawning/23/zh (Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==")
- 23:54, 28 May 2020 Simple talk contribs created page Translations:Object respawning/21/zh (Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。")
- 23:51, 28 May 2020 Simple talk contribs created page Translations:Object respawning/20/zh (Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==")
- 23:50, 28 May 2020 Simple talk contribs created page Translations:Object respawning/18/zh (Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。")
- 23:50, 28 May 2020 Simple talk contribs created page Translations:Object respawning/17/zh (Created page with "== 不自動重生的物件 (RevivalNone) ==")
- 23:49, 28 May 2020 Simple talk contribs created page Translations:Object respawning/15/zh (Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)")
- 23:47, 28 May 2020 Simple talk contribs created page Translations:Object respawning/14/zh (Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。")
- 23:44, 28 May 2020 Simple talk contribs created page Translations:Object respawning/13/zh (Created page with "== 血月重生機制 (RevivalBloodyMoon) ==")
- 23:43, 28 May 2020 Simple talk contribs created page Translations:Object respawning/10/zh (Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:")
- 23:42, 28 May 2020 Simple talk contribs created page Translations:Object respawning/9/zh (Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內...")
- 23:40, 28 May 2020 Simple talk contribs created page Translations:Object respawning/8/zh (Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10...")
- 23:35, 28 May 2020 Simple talk contribs created page Translations:Object respawning/7/zh (Created page with "=== 重生用地圖網格 ===")
- 23:34, 28 May 2020 Simple talk contribs created page Translations:Object respawning/6/zh (Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)")
- 23:32, 28 May 2020 Simple talk contribs created page Translations:Object respawning/5/zh (Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄...")
- 23:25, 28 May 2020 Simple talk contribs created page Translations:Object respawning/4/zh (Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下...")
- 23:20, 28 May 2020 Simple talk contribs created page Translations:Object respawning/3/zh (Created page with "== 商品 ==")
- 23:20, 28 May 2020 Simple talk contribs created page Translations:Object respawning/2/zh (Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即...")
- 23:17, 28 May 2020 Simple talk contribs created page Translations:Object respawning/1/zh (Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於...")
- 23:15, 28 May 2020 Simple talk contribs created page 物件重生 (Created page with "物件重生")