All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 19:22, 11 May 2020 Simple talk contribs created page Translations:Time/30/zh (Created page with "* 林克不在主世界裡(在神獸裡或神廟裡) * 林克在城堡裡 * 林克在草原上對戰魔獸加儂 * BloodyMoonProhibition 是 true,可能的理由是你...")
- 19:14, 11 May 2020 Simple talk contribs created page Translations:Time/29/zh (Created page with "下面這些東西會阻止血月。")
- 19:14, 11 May 2020 Simple talk contribs created page Translations:Time/28/zh (Created page with "=== 阻止血月的理由 ===")
- 19:14, 11 May 2020 Simple talk contribs created page Translations:Time/26/zh (Created page with "* 這時,WM_BloodyDay flag 會被設成 true,代表下個子夜理論上就會有血月出現。 * 血月計時器會歸零。")
- 19:13, 11 May 2020 Simple talk contribs created page Translations:Time/25/zh (Created page with "簡單來說就是玩家離開了初始台地,而且血月計時器超過 2520.0 了(七個遊戲天)。")
- 19:12, 11 May 2020 Simple talk contribs created page Translations:Time/24/zh (Created page with "那麼什麼時候算是'''血月該出現了'''呢?")
- 19:12, 11 May 2020 Simple talk contribs created page Translations:Time/23/zh (Created page with "如果血月該出現了但是被什麼東西阻止了(下面有解釋什麼會阻止血月),那血月計時器會被設在 2880.0,其他什麼事情都不會發生。...")
- 19:10, 11 May 2020 Simple talk contribs created page Translations:Time/22/zh (Created page with "''如果血月該出現了''")
- 19:08, 11 May 2020 Simple talk contribs created page Translations:Time/21/zh (Created page with "WM_NumberOfDays 加一。這個數字是用來計算月相的。")
- 19:08, 11 May 2020 Simple talk contribs created page Translations:Time/20/zh (Created page with "=== 360.0 檢查(子夜檢查) ===")
- 19:07, 11 May 2020 Simple talk contribs created page Translations:Time/19/zh (Created page with "之後,如果 "Bloody Moon end reserve timer" 的值非零的話(代表血月出現在正頭上),遊戲會把它減一。如果減了之後變成零,遊戲會把 WM_...")
- 19:05, 11 May 2020 Simple talk contribs created page Translations:Time/18/zh (Created page with "* 時鐘往前撥 0.0083333 × 幀數。本遊戲一秒 30 幀,所以現實生活中的 24 分鐘 = 24 × 60 × 30 幀 = 時鐘往前撥 0.0083333 × 24 × 60 × 30 = 時鐘...")
- 19:00, 11 May 2020 Simple talk contribs created page Translations:Time/17/zh (Created page with "假設你看過那個過場動畫的話,")
- 18:59, 11 May 2020 Simple talk contribs created page Translations:Time/16/zh (Created page with "如果 Demo103_0(走出復甦神廟,環顧四周,看向老人)還沒有播放過,那時鐘就會一直被重置在 78.75。也就是說,如果你用望遠鏡穿...")
- 18:57, 11 May 2020 Simple talk contribs created page Translations:Time/15/zh (Created page with "=== 每次滴答 ===")
- 18:57, 11 May 2020 Simple talk contribs created page Translations:Time/14/zh (Created page with "遊戲開始時,時鐘會定在 78.75,換算得早上 05 點 15 分。載入遊戲時,時鐘會定在存檔裡的時間。")
- 18:54, 11 May 2020 Simple talk contribs created page Translations:Time/13/zh (Created page with "時鐘上的時間(小時:分鐘)是一個 [0.0, 360.0] 範圍內的福點數。0.0 代表子夜十二點,1.0 代表凌晨 0 點 4 分,依此類推,359.0 代表晚...")
- 18:52, 11 May 2020 Simple talk contribs created page Translations:Time/12/zh (Created page with "== 一些細節 ==")
- 18:52, 11 May 2020 Simple talk contribs created page Translations:Time/11/zh (Created page with "因為睡覺並不會把計時器往前撥八小時,同時睡覺之後的載入畫面算是暫停畫面的一種,所以睡覺只會拖延你看到血月的時間。")
- 18:50, 11 May 2020 Simple talk contribs created page Translations:Time/10/zh (Created page with "七天是從林克離開復甦神廟開始算的。用營火消磨時間和睡覺都不會加速這個計時器,在暫停選單裡度過的時間也不能算。除此之外...")
- 18:47, 11 May 2020 Simple talk contribs created page Translations:Time/9/zh (Created page with "WM_BloodyDay 設成 true 的條件是林克離開了台地,並且經過了(遊戲內的)七天。消磨時間不會加速這個計時器。")
- 18:46, 11 May 2020 Simple talk contribs created page Translations:Time/8/zh (Created page with "如果 WM_BloodyDay 是 true,血月會在當晚的子夜發生。沒有任何方法可以強迫遊戲把 WM_BloodyDay 設成 true,只能等。")
- 18:45, 11 May 2020 Simple talk contribs created page Translations:Time/7/zh (Created page with "=== 關於定期血月 ===")
- 18:44, 11 May 2020 Simple talk contribs created page Translations:Time/6/zh (Created page with "* 如果你不是用正常方法走出復甦神廟的,那時間就會永遠固定在早上 05:15。 * 如果你是正常走出復甦神廟,但是沒開初始之塔(但...")
- 18:43, 11 May 2020 Simple talk contribs created page Translations:Time/5/zh (Created page with "不過呢")
- 18:42, 11 May 2020 Simple talk contribs created page Translations:Time/4/zh (Created page with "出復甦神廟後,時間從早上 05:15 開始流動,直到 11:00 停下來。啟動初始之塔後時間從 11:00 開始繼續流動,並且遊戲會讓你在右下角...")
- 18:41, 11 May 2020 Simple talk contribs created page Translations:Time/3/zh (Created page with " === 關於時鐘 ===")
- 18:41, 11 May 2020 Simple talk contribs created page Translations:Time/2/zh (Created page with "== 總結 ==")
- 18:40, 11 May 2020 Simple talk contribs created page 時間 (Created page with "這個條目描述''曠野之息''裡的"''時間'''是如何運作的。")
- 18:40, 11 May 2020 Simple talk contribs created page Translations:Time/1/zh (Created page with "這個條目描述''曠野之息''裡的"''時間'''是如何運作的。")
- 17:17, 11 May 2020 Leoetlino talk contribs marked Escape Ganon glitch for translation
- 17:16, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 17:16, 11 May 2020 Leoetlino talk contribs marked Lord of the Mountain for translation
- 17:04, 11 May 2020 Leoetlino talk contribs marked Time for translation
- 15:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/369/fr (Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>")
- 15:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/368/fr (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_...")
- 15:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/367/fr (Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac...")
- 15:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/fr (Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util...")
- 15:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/fr (Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration.")
- 15:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/fr (Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau...")
- 15:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/fr (Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré.")
- 15:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/fr (Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points.")
- 15:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/fr (Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :")
- 15:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/347/fr (Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir.")
- 15:18, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/346/fr (Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc...")
- 15:16, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/345/fr (Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme...")
- 15:14, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/342/fr (Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non.")
- 15:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/337/fr (Created page with "Remarque : Les ennemis qui ne sont sur aucune liste de mise à niveau (tels que les Lézalfos élémentaux) ne seront pas nivelés, mais leurs armes peuvent malgré tout recev...")
- 15:10, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/336/fr (Created page with "Cependant, la fonction de nivellement ne fera rien si 'LevelSensorMode' est < 1 et elle laissera dans ce cas l'ennemi et toute arme qu'il pourrait détenir à leurs état...")
- 15:09, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/335/fr (Created page with "Lorsque le jeu charge des ennemis, il essayera toujours de les niveler.")
- 15:07, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/299/fr (Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs...")
- 15:03, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/395/fr (Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis.")
- 15:02, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/394/fr (Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée.")
- 15:00, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/396/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 14:59, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/394/zh (Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。")
- 14:55, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/396/en (Importing a new version from external source)
- 14:55, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 14:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/395/zh (Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。")
- 14:37, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/395/en (Importing a new version from external source)
- 14:37, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/394/en (Importing a new version from external source)
- 14:37, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 14:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/278/fr (Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable.")
- 14:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/274/fr (Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus.")
- 13:50, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/fr (Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par...")
- 13:46, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/393/fr (Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom...")
- 13:45, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/392/fr (Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1...")
- 13:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/391/fr (Created page with "=== Cas spécial 2 : Les ombres du DLC2 ===")
- 13:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/390/fr (Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel...")
- 13:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/389/fr (Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire.")
- 13:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/388/fr (Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui...")
- 13:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/387/fr (Created page with "=== Cas spécial 1 : Les ombres du château ===")
- 13:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/fr (Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la...")
- 13:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/fr (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con...")
- 13:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/fr (Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi...")
- 13:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/fr (Created page with "== Ombres de Ganon ==")
- 13:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/fr (Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD...")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/fr (Created page with "== Les données ==")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/379/fr (Created page with "Pseudocode (1.0.0) :")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/fr (Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>.")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/377/fr (Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/375/fr (Created page with "Pseudocode (1.0.0) :")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/371/fr (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/fr (Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP...")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/fr (Created page with "Appelée par PlacementMgr au moment du spawn des acteurs.")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/363/fr (Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/fr (Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml.")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/fr (Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/360/fr (Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/fr (Created page with "== Algorithme de nivellement ==")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/350/fr (Created page with "Description")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/349/fr (Created page with "Valeur")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/344/fr (Created page with "== Propriétés ==")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/341/fr (Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert.")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/340/fr (Created page with "Description")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/339/fr (Created page with "Valeur par défaut")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/338/fr (Created page with "Paramètre")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/334/fr (Created page with "== Ennemis ==")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/333/fr (Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire.")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/332/fr (Created page with "Entier aléatoire entre addGuardMin et addGuardMax")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/331/fr (Created page with "Garde ↑")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/330/fr (Created page with "GlobalParameter::shieldSurfMasterFrictionRatio")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/329/fr (Created page with "Glisse ↑")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/328/fr (Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/327/fr (Created page with "Visée rapide (arcs)")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/326/fr (Created page with "Tirs x 5")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/325/fr (Created page with "Tirs x N (arcs)")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/324/fr (Created page with "Flottant aléatoire entre addThrowMin et addThrowMax")
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/323/fr (Created page with "Distance lancers ↑")
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/322/fr (Created page with "Entier aléatoire entre addLifeMin et addLifeMax")
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/321/fr (Created page with "Durabilité ↑")
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/320/fr (Created page with "Entier aléatoire entre addAtkMin et addAtkMax")
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/319/fr (Created page with "Attaque ↑")
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/318/fr (Created page with "Aucun")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/317/fr (Created page with "Valeur qui est utilisée pour l'effet bonus")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/316/fr (Created page with "Bonus")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/315/fr (Created page with "==== Non amiibo ====")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/314/fr (Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire.")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/313/fr (Created page with "Garde ↑")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/312/fr (Created page with "Glisse ↑")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/311/fr (Created page with "Visée rapide (arcs)")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/310/fr (Created page with "Tirs x 5")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/309/fr (Created page with "Tirs x N (arcs)")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/308/fr (Created page with "Distance lancers ↑")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/307/fr (Created page with "Durabilité ↑")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/306/fr (Created page with "Attaque ↑")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/305/fr (Created page with "Aucun")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/304/fr (Created page with "Valeur qui est utilisée pour l'effet bonus")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/303/fr (Created page with "Bonus")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/302/fr (Created page with "==== amiibo ====")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/300/fr (Created page with "=== Valeurs de bonus ===")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/298/fr (Created page with "Jaune")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/296/fr (Created page with "Bleu/blanc")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/295/fr (Created page with "Coup de grâce")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/294/fr (Created page with "Bleu/blanc et jaune")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/293/fr (Created page with "Garde ↑")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/292/fr (Created page with "Jaune")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/291/fr (Created page with "Glisse ↑")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/290/fr (Created page with "Jaune")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/289/fr (Created page with "Visée rapide (arcs)")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/288/fr (Created page with "Jaune")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/287/fr (Created page with "Tirs x N (arcs)")
- 13:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/286/fr (Created page with "Jaune")
- 13:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/285/fr (Created page with "Distance lancers ↑")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/284/fr (Created page with "Bleu/blanc et jaune")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/283/fr (Created page with "Durabilité ↑↑")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/282/fr (Created page with "Bleu/blanc et jaune")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/281/fr (Created page with "Attaque ↑↑")
- 13:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/280/fr (Created page with "Disponible pour les paliers")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/279/fr (Created page with "Bonus")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/277/fr (Created page with "== Types de bonus ==")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/275/fr (Created page with "== Bonus des armes ==")
- 13:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/272/fr (Created page with "== Armes ==")
- 13:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/271/fr (Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie...")
- 13:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/270/fr (Created page with "== Inhibiteurs du nivellement ==")
- 13:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/267/fr (Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable.")
- 13:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/266/fr (Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i...")
- 13:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/265/fr (Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir.")
- 13:12, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/263/fr (Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa...")
- 13:11, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/264/fr (Created page with "== Points ==")
- 13:10, 11 May 2020 Leoetlino talk contribs created page Nivellement de la difficulté (Created page with "Nivellement de la difficulté")
- 13:10, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/fr (Created page with "Nivellement de la difficulté")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/371/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/363/zh (Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/330/zh (Created page with "GlobalParameter::shieldSurfMasterFrictionRatio")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/377/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/360/zh (Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/392/zh (Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的...")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/391/zh (Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/390/zh (Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/389/zh (Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/387/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/zh (Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/zh (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/zh (Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/zh (Created page with "== 厄咒加儂 ==")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/zh (Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/zh (Created page with "== 大數據 ==")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/380/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/zh (Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/376/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/374/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/373/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/372/zh (Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/369/zh (Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/368/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/367/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/zh (Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/zh (Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/zh (Created page with "== 升級的計算過程 ==")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/zh (Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。")
- 12:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/355/zh (Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/354/zh (Created page with "'''Yellow''': 至少黃標。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/353/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/352/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/351/zh (Created page with "'''None''': 不加成")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/349/zh (Created page with "值")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/zh (Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/347/zh (Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/346/zh (Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個...")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/345/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/344/zh (Created page with "== 屬性 ==")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/342/zh (Created page with "在大師模式裡是否避免升級")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/341/zh (Created page with "是否只在大師模式出現")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/339/zh (Created page with "預設值")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/338/zh (Created page with "參數")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/337/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/336/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/335/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/334/zh (Created page with "== 敵人 ==")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/333/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/332/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/331/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/328/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/327/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/326/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/325/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/324/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/323/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/322/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/321/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/320/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/319/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/318/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/317/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/316/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/315/zh (Created page with "==== 非 amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/314/zh (Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/313/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/311/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/310/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/309/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/308/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/307/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/306/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/305/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/304/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/303/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/302/zh (Created page with "==== amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/301/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/300/zh (Created page with "=== 加成的程度 ===")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/299/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/295/zh (Created page with "Critical Hit 最後爆擊")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/293/zh (Created page with "Shield guard up 防禦力")